Elevator: Difference between revisions

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==The Sims 3==
===The Sims 3: Late Night===
{{Infobox object
|name = Deco Elevator
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|size = 2x2 plus 2x2 reserved space
}}
Elevators are included in ''[[The Sims 3: Late Night]]'' and ''[[The Sims 3: Into the Future]]''. UnlikeFormal elevatorscan inbe ''Theoften Sims 2'', there is no risk of the cable snapping,found and theytypically canare beplaced usedin byhigh multiple Sims at a timerises. The elevator from ''Late'Deco NightElevator''' alsoshare servessimilar ascharacteristics athat locationof forthe [[WooHoo]]. Elevators can be placed both on residential lots and community lots. Elevatorselevators in ''Lateprevious Night'' have a 2x2 footprintgame, withas awell 2x2 square in front of the doorsas beingnumerous reserveddifferences. They can be found in the stairs, railing and elevators category of build mode. TheyElevators canwill alsoplay beneighborhood placedand inbuild high-rises.mode music Likefrom ''[[The Sims 2]]'', playerswhen can use elevator shafts instead of doors to skip floorsused.
 
In order to built a functional consecutive elevator system, vacant space for the elevator and its entrance path must be ensure clear. Elevators in ''Late Night'' have a 2x2 footprint, with a 2x2 square in front of the doors being reserved. Despite the regulation's minimum, the clear narrow hallway of the elevator pathway must at least stretch 3 tiles away for Sims to successfully use it. Otherwise, the Sim in question will complain of unable to reach the floor when instruct. Every elevator needs to be place above ground or flooring, with the doors penetrating its width wall. Each elevator must be stack above each other, aligned with their above highlighted yellow tiles. These only appear when hovering with the hang-grabbed elevator above the placed elevator and following floor .Like ''The Sims 2'', elevator doors can face any direction, provided that they are all on the same shaft. Just like in the past, individual elevator can be recolored and retextured with the [[Create a Style]] tool.
Elevators can be used by up to 4 Sims at a time. Like ''The Sims 2'', elevator doors can face any direction, provided that they are all on the same shaft.
 
{{Infobox object
Sims may get stuck between the doors, or fall flat out when exiting the elevator. The chances of this happening are increased for Sims who have the [[Clumsy (The Sims 3)|Clumsy]] or [[Unlucky]] trait.
|name = Elevator Shaft
 
|desc = Use an Elevator Shaft to connect multiple floors without the need for an elevator stop. Most often used on the thirteenth floor.
Elevators will play neighborhood and build mode music from ''[[The Sims]]'' when used.
|image =
|game = The Sims 3: Late Night
|buy = Build Mode
|price = §100
|size = 2x2
}}
Like ''The Ultravator Shaft by SchafftCo'' in ''[[The Sims 2: Open for Business]]'', players can install an '''elevator shaft''' for a floor or more to restrict access for the passengers and have it be skipped.
 
Unlike elevators in ''The Sims 2'', there is no risk of the cable snapping and can be used by up to 4 Sims at a time. Player can direct their Sim to go to the chosen floor by clicking on any of the elevators of the common shaft. An elevator will be instantly called in the Sim's vicinity, as the object's call button lacks pressing animation. If any Sim is left behind and can't get to the elevator for any reason, they will then be teleported in it. Sims when exiting the elevator may get stuck between the doors and fall flat out on the ground. The chances of this happening are increased for Sims who have the [[Clumsy (The Sims 3)|Clumsy]] or [[Unlucky]] trait.
{{clr}}
 
===The Sims 3: Into the Future===