Elevator: Difference between revisions

1,786 bytes added ,  5 years ago
Listen of reverting, let's take this dispute to talk page!
No edit summary
imported>DrakonoSkerdikas
(Listen of reverting, let's take this dispute to talk page!)
Line 8:
|size = 1x1{{vgversion|TS3:ITF}}, 2x2; reserved space varies
}}
'''Elevators''' were introduced in ''[[The Sims 2: Open for Business]]'', ''[[The Sims 2: Apartment Life]]'', ''[[The Sims 3: Late Night]]'',<ref name="available">[https://twitter.com/TheSims3/status/19862430014 Tweet] ''@TheSims3 will there be elevators?!! @eduardog3000 Yes!''</ref> ''[[The Sims 3: Into the Future]]'', and ''[[The Sims 4: City Living]]''. They allow quick travel between floors for Sims. In ''The Sims 2'' and ''The Sims can3'', it also serves as a location for [[WooHooWoohoo]] in them.
 
They are addedavailable in [[Buildbuild Mode]];mode for purchase. They can be placed in any lot.{{Vgversion|TS2:OFB}}{{Vgversion|TS2:AL}}{{Vgversion|TS3:LN}}{{Vgversion|TS3:ITF}} With the exception of ''The Sims 4'' only elevators added in a vertical "elevator shaft" will be usable, so all elevators in a particular shaft must be above or below the others in the same shaft.
 
== The Sims 2 ==
There are two elevators in ''Open for Business''; '''The Ultravator by SchafftCo''', for §1250, and '''The Going Somewhere by UppersCo''', for §1400. There is also '''The Ultravator Shaft by SchafftCo''', which is an empty elevator shaft with no doors that costs §500; it can be used if the player does not want an elevator to stop on a particular floor. These items were reintroduced in ''Apartment Life'', along with the '''Multiple Multi-Purpose Elevator''', which costs §950.
 
Elevators have a 2x2 footprint, with the two squares in front of the door being reserved. Elevator doors act like other doors—they penetrate walls, and wall coverings will wrap around them. However, these ones don't require such fixtures. The lowest part of an elevator must be placed on terrain or a floor; all other parts must be placed on a floor. It is possible to place flooring on the top of a door or shaft section, which allows an elevator to be built against an exterior wall. Elevator doors do not need to face the same direction on all floors; as long as the shafts align vertically, the doors can face any direction. It is also possible to omit certain floors from service by placing '''The Ultravator Shaft by SchafftCo''' instead of an elevator door on the selected floors; this allows elevators to skip floors while still servicing floors above or below it.
 
Unlike [[staircase]]s, elevators can only be used by one Sim at a time. A player can direct a Sim to use an elevator by clicking on the door and selecting "Go To This Floor". The Sim will then arrived to the chosen floor of the clicked elevator. This is not necessary if there are no stairs, but can be useful if the player wants to make sure that a Sim uses an elevator. Sims will usually prefer the elevator over the stairs.
 
Elevators can sometimes be dangerous to Sims traveling in them, especially in lower-grade, cheaper elevators. Occasionally, the cable may snap, plummeting the elevator to the lowest level, and will lower the comfort, bladder, energy, fun and hygiene motives of the Sim inside. Sims on lots with elevators may have a [[Wants and Fears|fear]] of a cable snapping. After a cable snap, the elevator will need to be repaired before it can be used. If a Sim went through a plummet in a bad mood, they might die.
Line 61:
|uses =
}}<blockquote>Is life losing its direction? Unable to find the lift you're longing for? Trapped on a stairway to nowhere? The Going Somewhere will take you to higher places... and back, without bringing you down! Whether you are rising or falling, you're on the level with The Going Somewhere. Don't just walk through life -- let UppersCo take you there!Consumer Information: The Going Somewhere elevator never fails to function in laboratory simulations.
 
 
 
 
</blockquote>
'''Environment''': 3
 
 
 
 
 
 
 
 
 
 
Line 118 ⟶ 107:
 
==The Sims 3==
Elevators are included in ''[[The Sims 3: Late Night]]'' and ''[[The Sims 3: Into the Future]]''. They can be found in the stairs, railing and elevators category of build mode. Unlike elevators in ''The Sims 2'', there is no risk of plummeting down.
 
===The Sims 3: Late Night===
{{Infobox object
|name = Deco Elevator
Line 126 ⟶ 118:
|price = §1000
|size = 2x2 plus 2x2 reserved space
}}The '''Deco Elevator''' share similar characteristics that of the elevators in previous game, as well as numerous differences. It can be often found and typically are placed — which are essential for — in high rises.
}}Elevators are included in ''[[The Sims 3: Late Night]]'' and ''[[The Sims 3: Into the Future]]''. Unlike elevators in ''The Sims 2'', there is no risk of the cable snapping, and they can be used by multiple Sims at a time. The elevator from ''Late Night'' also serves as a location for [[WooHoo]]. Elevators can be placed both on residential lots and community lots. Elevators in ''Late Night'' have a 2x2 footprint, with a 2x2 square in front of the doors being reserved. They can be found in the stairs, railing and elevators category of build mode. They can also be placed in high-rises. Like ''The Sims 2'', players can use elevator shafts instead of doors to skip floors.
 
Unlike the predecessor elevators, the object received several upgrades. In addition to "Go to this floor", the level can be chosen by clicking the door of the Sim's current floor. Due to the absent animation, the elevator will be called to the Sim without the button pressed. The elevator can be used by up to 4 Sims at a time. Any remaining Sim will be teleported inside it if they can't get to the already used elevator. Sims may get stuck between the doors, and even fall flat out when exiting the elevator. The chances of this happening are increased for Sims who have the [[Clumsy (The Sims 3)|Clumsy]] or [[Unlucky]] trait. Elevators will play neighborhood and build mode music from ''[[The Sims]]'' when used. Sims can also [[woohoo]] in the elevator.
Elevators can be used by up to 4 Sims at a time. Like ''The Sims 2'', elevator doors can face any direction, provided that they are all on the same shaft.
 
Elevators in ''Late Night'' have a 2x2 footprint, with a 2x2 square in front of the doors being reserved. <ref group="n">Despite the regulation's minimum, the clear narrow hallway of the elevator pathway must at least stretch 3 tiles away for Sims to successfully use it. Otherwise, Sims will complain about their inability to reach the floor.</ref> The footprint also appears highlighted as yellow around its resting location, when [[build mode|building]] in its consecutive floor with wall or elevator tool selected. Every elevator needs to be place above ground or flooring, with the doors penetrating a wall. Like ''The Sims 2'', elevator doors can face any direction, provided that they are all on the same shaft. Individual elevators can be recolored and retextured with the [[Create a Style]] tool. Players can use elevator shafts instead of doors to skip floors.
Sims may get stuck between the doors, or fall flat out when exiting the elevator. The chances of this happening are increased for Sims who have the [[Clumsy (The Sims 3)|Clumsy]] or [[Unlucky]] trait.
 
Elevators will play neighborhood and build mode music from ''[[The Sims]]'' when used.
 
{{clr}}
 
====Notes====
<references group="n"/>
 
===The Sims 3: Into the Future===
Line 151 ⟶ 144:
 
==The Sims 4==
Elevators returned in ''[[The Sims 4: City Living]]''. andElevators couldcan only be placed in [[penthouse]]s and per one for the lot.<ref>https://www.youtube.com/watch?v=6KXCNTxTApk</ref>. However, there are tricks and mods that bypass such restriction. They do not have any unique elevator animations, unlike previous games, and do not have any other special functionality other than a means of travelling between floors.<ref>http://simsvip.com/2016/10/24/the-sims-4-city-living-simgurugrants-answers-on-subways-and-elevators/</ref>
 
An elevator doesn't require a surrounding wall, as it's entirely optional. Due to the way they're programmed, elevators do not need to be occupy the same space above or below the other elevator to function. <ref>https://youtu.be/EZazTcpPvAE?t=243</ref>
 
{{Expand}}
Line 160 ⟶ 155:
[[Category:Objects available in build mode]]
[[Category:Places where Sims can WooHoo]]
[[Category:Objects in City Living]]l