Elevator: Difference between revisions

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imported>DrakonoSkerdikas
imported>DrakonoSkerdikas
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}}The '''Deco Elevator''' can be found in [[penthouse]]s, although they can be placed on regular residential lots as well. They have a 2x2 footprint, with a 2x2 square in front of the doors being reserved. There should be at least three additional tiles in front of this square to give Sims room to route to the elevator. Elevators need to be placed on flooring or on empty terrain, and the doors need to be placed over a wall. Like ''The Sims 2'', elevator doors can face any direction, provided that they are all on the same shaft. Individual elevators can be recolored and retextured with the [[Create a Style]] tool. Players can use elevator shafts instead of doors to skip floors.
 
Elevators function similarly to those in ''The Sims 2'', with a number of changes. Elevators can be used by multiple Sims at a time, and players can direct Sims to go to any floor from any door. AnWhen an elevator is  used, it is automatically called once the Sim enters the room it's in. Its door may remain open even when the action to use it gets cancel. Sims may not always physical enter the elevator; A sim may teleport in and out of it if its crowded with passengers. In penthouses, certain NPC Sims fade away as they walk towards a closed elevator, presumably due to them reaching an inaccessible floor they're tenants of. Sims may get stuck between the doors while exiting; the chances of this happening are increased for Sims who have the [[Clumsy (The Sims 3)|clumsy]] or [[unlucky]] traits. Elevators will play neighborhood and build mode music from ''[[The Sims]]'' when used.
 
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