Elevator: Difference between revisions

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There are two elevators in ''Open for Business''; '''The Ultravator by SchafftCo''', for §1250, and '''The Going Somewhere by UppersCo''', for §1400. There is also '''The Ultravator Shaft by SchafftCo''', which costs §500, and has no doors. It can be used if the player does not want the elevator to stop on a particular floor. These items returned in ''Apartment Life'', along with the '''Multiple Multi-Purpose Elevator''', which costs §950.
 
Elevators have a 2x2 footprint, with the two squares in front of the door being reserved. Elevator doors act like other doors, they penetrate walls, and wall coverings will wrap around them. The lowest part of an elevator must be placed on terrain or a floor. All other parts must be placed on a floor. It is possible to place flooring on the top of a door or shaft section, which allows an elevator to be built against an exterior wall. Doors on upper levels do not have to face the same direction as the doors on the lowest level.
 
Unlike [[staircase]]s, elevators can only be used by one Sim at a time. A player can direct a Sim to use an elevator by clicking on the door and selecting "Go To This Floor". This is not necessary if there are no stairs, but can be useful if the player wants to make sure that a Sim uses an. elevator.
 
Elevators can sometimes be dangerous to Sims traveling in them. Especially in lower-grade elevators, the cable may sometimes snap, plummeting the elevator to the lowest level - this drop may kill any Sims riding inside, or it may simply shock the rider, who will step out unharmed. Sims on lots with elevators may have a [[Wants and Fears|fear]] of a cable snapping. After a cable snap, the elevator will need to be repaired before it can be used.
 
==[[The Sims 3: Late Night]]==
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