Employee: Difference between revisions

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/* The Sims 4 /* added information for the sims 4 and changed name to The Sims 4 as employees are no longer exclusive for Get to Work
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(/* The Sims 4 /* added information for the sims 4 and changed name to The Sims 4 as employees are no longer exclusive for Get to Work)
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When playing a family in which one or more Sims is an employee, those Sims will work from 9am to 5pm (0900 to 1700), Monday through Friday, and will be paid a daily salary based on their hourly wages. They will receive paid vacation days, pregnancy leave, and parental leave on the same basis as Sims in regular career tracks. Like Sims in regular career tracks, they may bring other Sims home from work. While those Sims will also be employees, they may not be employed at the same business. If ''[[FreeTime]]'' is installed, they may receive work-related [[Chance card#The Sims 2|hobby chance cards]].
 
==The Sims 4: Get To Work==
In ''[[The Sims 4: Get To Work]]'' the feature to create and maintain a business returns from ''Open for Business'', which includes the ability to hire and manage employees and is used again in ''[[The Sims 4: Dine Out]] ''to manage Restaurants.
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In ''[[The Sims 4: Get To Work]]'' the feature to create and maintain a business returns from ''Open for Business'', which includes the ability to hire and manage employees.
 
===Hiring===
Hiring employees is pretty simple as players can hire employees from the Business Panel, under the button "Manage Employees". The button will open up a window showing two types of categories for Sims, Sims employed for the business and Sims available for hire.
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On each tab for Sims it will showcase a picture of the Sim themselves, and underneath will show their skills needed for the job and how much they have in their skill.
 
Retail Business employees will have work ethic (for how well they will do what they're told), sales (talking to customers) and maintenance (cleaning, restocking etc.). Retail employees will arrive to work and must be managed a job of one of their three skills by the owner or household that owns the Retail Business.
 
Restaurant Business employees, there are three types of jobs, Host, Waiter, and Chef, each have their separate tabs on lists of employees and sims available for hire. All types of employees will need 2 skills for their job, Hosts will need [[Comedy]] and [[Charisma]]. Waiters will need Charisma and [[Fitness (skill)|Fitness]], and Chefs will need [[Cooking (The Sims 4)|Cooking]] and [[Mixology (The Sims 4)|Mixology]].
 
====Firing====
Firing an employee can be done at any time and for any reason, firing employees helps if they do not live up to expectations or will not do their job. Sometimes the Sim who was fired will insult the employer, but firing an employee will always leave a negative relationship between the owner and employee.
 
===Management===
In either types of Businesses, employees will have moods on how they're being treated and how long they work for. To which the owner must pay close attention to their employees thoughts if they're at the lot or at their home. Just like in ''Open for Business'' owners can promote or demote employees, raising or lowering their level and work salary.
According to the ''Get to Work'' trailer, Sims are able to manage employees in a similar fashion to ''Open for Business''.
 
Employees for Retail Businesses will have no primary role until the owner selects them to do either Chatting up customers, Ringing up Customer, Restocking, or Cleaning.
 
Employees for Restaurant Businesses will get straight to work depending on what job you hired them for, mostly employees will have low skills and so may be slower and mess up more, such as Hosts taking long to seat customers, Waiters dropping food, Chefs cooking poorly etc. this, however, can be helped as owners can offer their employees money to train them once their shift is over. Owners can train their employees for brief training §150, standard training §600, or extensive training §1500, once they have returned from training their skills would have risen considerably.
 
====Employees Satisfaction====
Sometimes the employee will be unsatisfied with their job, to fix this owners or the household that owns the business can praise the employee for their work, criticising employees for their work will make them work better but their mood will lower. Sometimes praising an employee for their work just won't cut it and will ask for a promotion to which it is up to the Sims decision whether or not to promote them. Not doing so will lower the employees relationship with the employer and risk them quitting.
 
====Promoting and Demoting====
All employees can be promotes and demoted a level, all employees start at level 1 and cannot be demoted, from there they can be promoted multiple times or demoted back all the way to level 1.
 
In Retail Businesses, employees start at §19/hour and go up to §51/hour or more when promoted
 
In Restaurant Businesses, employees have salaries based on their job, Hosts at level 1 get §3, at level 2 §6, at level 3 §12, at level 4 §20, and at level 5 §30. Waiters at level 1 get §2, at level 2 §5, at level 3 §9, at level 4 §16, and at level 5 §25. And finally Chefs at level 1 get §7, at level 2 §12, at level 3 §17, at level 4 §30, and at level 5 §50.
 
===Playable Employees===
 
Sims apart of the household that owns a Business can pitch into the family business and do the jobs instead of hiring NPC's to do the job. This is very beneficial as they don't need to be paid and allows the player full control over their business.
 
However, this only applies to Retail Businesses, it is impossible for Sims of the owners household to replace the needed jobs such as Host, Waiter, or Chef, as it is a requirement to hire them through the Manage Employees tab.
[[Category:Open for Business]]
[[Category:Get to Work]]
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