Employee: Difference between revisions
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imported>WizardJeremy (→Employees Satisfaction: added a picture for an example of how employees feel at the end of the day.) |
imported>Dharden (→The Sims 4: cleanup) |
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==The Sims 4== |
==The Sims 4== |
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The ability to create and maintain a business, including the ability to hire and manage employees, returns in ''[[The Sims 4: Get To Work]]''. It is used again in ''[[The Sims 4: Dine Out]]'' to manage [[Restaurant#The Sims 4: Dine Out|restaurants]]. |
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===Hiring=== |
===Hiring=== |
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Hiring employees |
Hiring employees done by using the "Manage Employees" area of the [[Owned Businesses Panel|Business Panel]]. The button will open up a window showing Sims who are employed by the business, and Sims available for hire. Both tabs show a picture of each Sim, along with that Sim's skills, and will show the skills needed for the job. |
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⚫ | For retail employees, it will show work ethic (how well they will follow instructions), sales ability (talking to customers), and maintenance skills (cleaning, restocking, etc.). Retail employees will arrive at work, and must be assigned a job in one of those three areas by the owner of the business, or a member of their household. |
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On each tab for Sims it will showcase a picture of the Sim themselves, and underneath will show their skills needed for the job and how much they have in their skill. |
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⚫ | For restaurant employees, there are three jobs, Host, Waiter, and Chef. Each job has a separate tab on the lists of employees and Sims available for hire. All three jobs require two skills. Hosts will need [[Comedy]] and [[Charisma]], waiters will need Charisma, and [[Fitness (skill)|Fitness]], and chefs will need [[Cooking (The Sims 4)|Cooking]] and [[Mixology (The Sims 4)|Mixology]]. |
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====Firing==== |
====Firing==== |
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Employees can be fired at any time for any reason. Firing an employee who does not live up to expectations or will not do their job helps the business. Sometimes, the Sim who was fired will insult the employer, but even if they don't, firing an employee will always leave a negative relationship between the owner and employee. |
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===Management=== |
===Management=== |
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In either |
In either type of business, employees will have moods that depend on how they're being treated and how long they work. The owner must pay close attention to their employees' thoughts when they are on the lot or at the owner's home. As in ''Open for Business'', owners can promote or demote employees, which raises or lowers their level and salary. |
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Employees |
Employees of retail businesses will have no primary role, until the owner assigns one. They can be assigned to chatting up customers, ringing up customers, restocking, or cleaning. |
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Employees |
Employees of restaurants will get straight to work at the job they have been hired for. As they will often have low skills, they may be slower and make more mistakes. For example, hosts may take too long to seat customers, waiters may drop food, and chefs may cook poorly. However, owners can offer their employees money for training once their shift is over. This can be brief training (§150), standard training (§600), or extensive training (§1500). Once an employee has returned from training, their skills will have risen considerably. |
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====Employee Satisfaction==== |
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[[File: Restaurant Employee Report.png|thumb|329x329px|An example of Employee Satisfaction from a |
[[File: Restaurant Employee Report.png|thumb|329x329px|An example of Employee Satisfaction from a financial report of a restaurant.]]Sometimes the employee will be unsatisfied with their job, to fix this owners or the household that owns the business can praise the employee for their work, criticising employees for their work will make them work better but their mood will lower. Sometimes praising an employee for their work just won't cut it and will ask for a promotion to which it is up to the Sims decision whether or not to promote them. Not doing so will lower the employees relationship with the employer and risk them quitting. |
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Employees for both Retail and Restaurant are dictated by four things: Mood, Skill, Work Hours, and Pay/Promotion. |
Employees for both Retail and Restaurant are dictated by four things: Mood, Skill, Work Hours, and Pay/Promotion. |
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Sims apart of the household that owns a Business can pitch into the family business and do the jobs instead of hiring NPC's to do the job. This is very beneficial as they don't need to be paid and allows the player full control over their business. |
Sims apart of the household that owns a Business can pitch into the family business and do the jobs instead of hiring NPC's to do the job. This is very beneficial as they don't need to be paid and allows the player full control over their business. |
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However, this only applies to Retail Businesses, it is impossible for Sims of the owners household to replace the needed jobs such as Host, Waiter, or Chef, as it is a requirement to hire them through the Manage Employees tab. |
However, this only applies to Retail Businesses, it is impossible for Sims of the owners household to replace the needed jobs such as Host, Waiter, or Chef, as it is a requirement to hire them through the Manage Employees tab. |
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[[Category:Open for Business]] |
[[Category:Open for Business]] |
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[[Category:Get to Work]] |
[[Category:Get to Work]] |