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===Managing employees===
===Managing employees===
====Assigning tasks====
====Assigning tasks====
After employees are hired, they can be called into work by using the open/closed sign. Once they arrive on the lot, they must be assigned a task. It's best to hire an apply that met the required badge or skill or both to the duty the player has in mind to assign them. Hiring an employee to the task that they already have a badge specializing in is advisable, as it makes productivity and success of the worker flowing much better. How much a sim is [[skill|skilled ]] in, also have an effect on the employee's performance, in particular making the rate of developing a talent badge further on dependent on his skill. And since personality points are associated with the progress of the respective skills, it's worth taking into account to pay attention and picking the right sim by their character values.
After employees are hired, they can be called into work by using the open/closed sign. Once they arrive on the lot, they must be assigned a task. It's best to hire an employee that has the appropriate [[talent badge]]s or skills associated with their assigned tasks. Sims with talent badges in their assigned tasks will perform those tasks better, while Sims with the appropriate skills will develop those talent badges faster.

The following skills that associate with assigned duties:
Different skills help employees with different tasks.
*[[Cooking]] : preparing meals & [[Chef|working as a chef]] .
*[[Cooking]] helps with running a [[restaurant]], as chefs with higher cooking skills can prepare more meals with less risk of sending out burned food.
*[[Mechanical]] : [[Toy Making|Making toys]] , [[Robotics|crafting robots]] .
*[[Mechanical]] helps with Sims assigned to make [[robotics|robots]] or [[Toy Making|toys]].
*[[Charisma]] : [[Sales|Making sells]] .
*[[Charisma]] helps with [[sales]].
*Logic: [[Register|Ringing up the customers]] . 
*[[Body]] helps with [[restocking]].<ref group="n">While this appears to be the intention, a bug in the code means that this skill isn't checked, so in the unmodded game, the Body skill does not help with the restocking talent badge. A [http://www.simbology.com/smf/index.php?topic=8592.0 mod] by tunaisafish fixes this.</ref>
*Creativity: [[Flower Arranging|Arranging flowers]] , [[DJ booth|mixing turntables]] , [[sewing]] .
*[[Logic]] helps with [[Register (talent badge)|cashiers]] tending to [[cash register]]s.
*Cleaning: Tidying up, [[garden]]ing {{confirm}}, [[Pottery|sculpting clay]] , [[cosmetology|giving makeovers]] .
*[[Creativity]] helps with [[flower arranging]], [[pottery|pottery making]], and [[sewing]], as well as Sims working at [[DJ booth]]s.
Working as the barista, massaging and tending bar aren't tied to any of the skills, and there isn't any progression system on honing abilities from these activities.
*[[Cleaning]] helps with [[Cosmetology|giving makeovers]], as well as cleaning up messes around the business.

Some job assignments, such as working as a [[Espresso bar|barista]] or a [[bartender]], aren't tied to any skill or talent badges, and there is no progression system in place for these jobs, so Sims will not gain any skills or talent badges nor get better at what they do at these positions.


====Breaks and sending employees home====
====Breaks and sending employees home====