Employee: Difference between revisions

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====Employee Satisfaction====
[[File: Restaurant Employee Report.png|thumb|329x329px|An example of Employee Satisfaction from a financial report of a restaurant.]]Sometimes, thean employee will be unsatisfied with their job,. to fix this ownersOwners or thetheir household thatmembers ownscan thefix businessthis canby praisepraising the employee for their work,. criticisingCriticizing employees for their work will make them work better, but lower their mood. willAt lower. Sometimestimes, praising an employee for their work just wonisn't cut itenough, and the employee will ask for a promotion. toIn whichthis itcase, isnot up topromoting the Sims decision whether or not to promote them. Not doing soemployee will lower the employeesemployee's relationship with the employer, and riskthe thememployee may even quittingquit.
 
Employees forIn both Retailretail and Restaurantrestaurants, employee behavior is area dictatedreflection byof four things: Mood, Skill, Work Hours, and Pay/Promotion.
 
'''Mood''': Mood is very important for an employee. asAn it is important for their every day life,employee's mood can effectaffect thehow employeeswell workthey on carrying outdo their job, and could affect other customers' moods as well. HelpOwners can improve thean employeesemployee's mood by making the owner praisepraising them or tellby telling them a joke to lift their spirits.
 
Improving'''Skill''': No matter how good an employee's mood is, they still need to have the employeesskills required for their job. Improving an employee's skill can easily be done by having the owner give them money to train once they are off their shift,. afterAfter a day, the employee will return to work with a higher skill.
'''Skill''': An employee can be as happy as a chipper, but sadly, no amount of smouldering can fix their work on serving food. Hosts must be welcoming and charismatic to lead the customers to their tables, Chefs must be good at cooking and serving quick in order to make sure the meal will be grand, and the Waiter must deliver the food to the table without dropping it and make sure the customer is having a good meal.
 
'''Work Hours''': An employee can do very well and be an amazing service, but nothing can ever stop the clock going by. After 8-10 hours Employeeson the job, employees will begin to feel tired after a long days, work and this will greatly affect their mood and skill. This can be tracked by monitored by the employees' thoughts,. and toTo make the employees feel happy, callingclose itthe a daybusiness for the Restaurantday, which will make the customers and employees go home for a real nice rest.
Improving the employees skill can easily be done by having the owner give them money to train once they are off their shift, after a day the employee will return to work with a higher skill.
 
'''Work Hours''': An employee can do very well and be an amazing service, but nothing can ever stop the clock going by. After 8-10 hours Employees will begin to feel tired after a long days work and this will greatly affect their mood and skill. This can be monitored by the employees thoughts, and to make the employees feel happy, calling it a day for the Restaurant will make the customers and employees go home for a real nice rest.
 
'''Pay/Promotion''': A check is given out at the end of the day to all employees, and sadly, after repetitive top notch work, employees will be saddend to see all their hard work is still giving them the same amount of pay every day. Employees that won't get their desired pay are risked on quitting. To make sure the employees feel happy, make the owner give them a promotion in which will make them get a better pay and more willing to come in every day to work.
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