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Employee: Difference between revisions
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===Managing employees===
====Assigning tasks====
After employees are hired, they can be called into work by using the open/closed sign. Once they arrive on the lot, they must be assigned a task. It's best to hire an
Different skills help employees with different tasks.
*[[Cooking]] helps with running a [[restaurant]], as chefs with higher cooking skills can prepare more meals with less risk of sending out burned food.
*[[Mechanical]] helps with Sims assigned to make [[robotics|robots]] or [[Toy Making|toys]].
*[[Charisma]]
*[[Body]] helps with [[restocking]].<ref group="n">While this appears to be the intention, a bug in the code means that this skill isn't checked, so in the unmodded game, the Body skill does not help with the restocking talent badge. A [http://www.simbology.com/smf/index.php?topic=8592.0 mod] by tunaisafish fixes this.</ref>
*[[Logic]] helps with [[Register (talent badge)|cashiers]] tending to [[cash register]]s.
*[[Creativity]] helps with [[flower arranging]], [[pottery|pottery making]], and [[sewing]], as well as Sims working at [[DJ booth]]s.
*[[Cleaning]] helps with [[Cosmetology|giving makeovers]], as well as cleaning up messes around the business.
Some job assignments, such as working as a [[Espresso bar|barista]] or a [[bartender]], aren't tied to any skill or talent badges, and there is no progression system in place for these jobs, so Sims will not gain any skills or talent badges nor get better at what they do at these positions.
====Breaks and sending employees home====
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