Employee: Difference between revisions

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imported>K6ka
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imported>DrakonoSkerdikas
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===Managing employees===
====Assigning tasks====
After employees are hired, they can be called into work by using the open/closed sign. Once they arrive on the lot, they must be assigned a task. It's best to hire an employee that has the appropriate [[talent badge]]s or skills associated with their assigned tasks. Sims with talent badges in their assigned tasks will perform those tasks better, while Sims with the appropriate skills will develop those talent badges faster.
 
Different skills help employees with different tasks.
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*[[Mechanical]] helps with Sims assigned to make [[robotics|robots]] or [[Toy Making|toys]].
*[[Charisma]] helps with [[sales]].
*[[Body]] helps with [[restocking]] and being a waiter/waitress.<ref group="n">While this appears to be the intention, a bug in the code means that this skill isn't checked, so in the unmodded game, the Body skill does not help with the restocking talent badge. A [http://www.simbology.com/smf/index.php?topic=8592.0 mod] by tunaisafish fixes this.</ref>
*[[Logic]] helps with [[Register (talent badge)|cashiers]] tending to [[cash register]]s.
*[[Creativity (skill)|Creativity]] helps with [[flower arranging]], [[pottery|pottery making]], and [[sewing]], as well as Sims working at [[DJ booth]]s.