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→The Sims and The Sims Bustin' Out
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== The Sims 2 and The Sims Stories==
In ''The Sims
If a Sim wakes up to an alarm clock, or noise caused by a neighbor through a shared wall,{{Vgversion|TS2:AL}} their environment bar will become completely red, until the noise is gone. If they can't, their mood will drastically decrease, but it quickly recovers once they finally turn it off. An accident or fire causing Sims to panic will also drain all of their environment bar.
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Since it depends on a Sim's surroundings, environment is not affected by the maxmotives cheat, or by [[motive-affecting items]].
==The Sims
In ''The Sims 2'' and ''The Sims 2 Pets'', the motive is room, which is same as ''The Urbz: Sims in the City''. However, in ''The Sims 2 Castaway'', the motive is environment.
==The Sims
The environment need has been removed in ''[[The Sims 3|The Sims 35]]'', ''[[The Sims Medieval]]'' and ''[[The Sims 4]]7''.
In ''The Sims 3'' and ''The Sims 4'', objects still have an environment rating, and Sims who are standing in a room with a high environment rating will get a "Decorated" or "Nicely Decorated" moodlet. Sims in a room with trash, puddles, spoiled food, and dirty objects will get the "Dirty Surroundings", "Filthy Surroundings" or "Vile Surroundings" moodlets based on how dirty the room is.
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