Environment: Difference between revisions

342 bytes added ,  8 years ago
m
Added information regarding the environment needs.
imported>MayorZane
(Added information for the handheld version of the Urbz)
imported>HowDoYouLikeDemApples
m (Added information regarding the environment needs.)
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Room is not present in ''The Urbz: Sims in the City'', but some objects have stats for Room.
 
In [[The Urbz: Sims in the City (Handheld)|The Urbz: Sims in the City for Handheld]], there is a homesick meter just like Bustin' Out for handheld. It also behaves in the exact same way.
 
== The Sims 2 and The Sims Stories==
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If there are too many plates of spoiled food around a Sim, and a Sim's environment bar is low, he or she may [[Death|die]] by flies.
 
Broken objects, dirty objects, trash, dirty dishes, spoiled food, and puddles also decrease a Sim's environment need.
 
Since it depends on a Sim's surroundings, Environment is not affected by the maxmotives cheat, or by [[motive-affecting items]].
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== The Sims 3 and The Sims Medieval==
The Environment need has been removed in ''[[The Sims 3]]'' and ''[[The Sims Medieval]]''. In ''The Sims 3'', objects still have an environment rating, and sims who are standing in a room with a high environment rating will get a "Decorated" or "Nicely Decorated" moodlet. Sims in room with trash, puddles, spoiled food, and dirty objects will get the "Dirty Surrondings", "Filthy Surrondings" or "Vile Surrondings" moodlets based on how dirty the room is.
 
{{Motives}}