Environment: Difference between revisions

imported>MrToms974
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In ''The Sims 2'', it is renamed environment, and does not appear until a Sim becomes a [[teen]] (though strangely, in ''The Sims 2'', babies have the environment motive when their motives are viewed with [[testingcheatsenabled]] enabled). In ''[[The Sims 2: Pets]]'', environment is replaced with scratch (for [[cat]]s) and chew (for [[dog]]s). [[PlantSim]]s{{vgversion|TS2:S}} do not have an environment motive.
 
An alarm clock  or a racket caused by a neighbor through a shared wall waking a Sim will make their environment bar completely red, until they turn it off. If they can't, their mood will drastically decrease, but it quickly recovers once they finally turn it off. An accident or fire causing Sims to panic will also drain all of their environment bar.
 
If there are too many plates of spoiled food around a Sim, and a Sim's environment bar is low, he or she may [[Death|die]] by flies.
 
Broken objects, dirty objects, trash, dirty dishes, spoiled food, dimness and puddles also decrease a Sim's environment need.
 
Since it depends on a Sim's surroundings, environment is not affected by the maxmotives cheat, or by [[motive-affecting items]].
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