Father Time: Difference between revisions

Updated and revised information.
imported>C.Syde65
(Adding categories)
imported>C.Syde65
(Updated and revised information.)
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|game = The Sims 2: Holiday Party Pack
|age = Ambiguous
|asp = PowerKnowledge
|sign = Cancer
|hair = Grey
Line 19:
Unlike most other NPCs, Sims will have memories of meeting Father Time, although he will not appear in the relationships panel and can't be called due to him being an object, and not an actual Sim. [[Santa Claus]] also has this behavior. If a New Year's Bash is shut down by police at 11 PM, when Father Time arrives, he will immediately leave. Despite having the appearance and voice of an [[elder]], he is actually treated as an [[adult]] by the game.
{{Warning-header|DO NOT attempt to add Father Time to a family, try to turn him into a supernatural creature, such a werewolf or a vampire, make him selectable, or tamper with him in SimPE in any way or form. Doing so will cause game corruption, fixed only by uninstalling and reinstalling the game.}}
 
==Personality==
{{PersonalityTable
|sign = Cancer
|neat = 5
|outgoing = 5
|active = 5
|playful = 5
|nice = 5
}}{{info|Genetic personality|Father Time's genetic personality is that of a standard object NPC: 0 neat, 0 outgoing, 0 active, 0 playful, 0 nice. It has been noted that he has no personality points when viewed in [[Package editor#SimPE|SimPE]].}}
[[pt-br:Ano-Velho]]
[[fr:Chronos]]
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