Fighting: Difference between revisions

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{{For|the social type|Fight (social type)}}
 
'''Fighting''' is the most negative social interaction in all games in [[The Sims series|''The Sims'' series]]. When two [[Sim]]s dislike each other enough, they can start a full on fistfight.
 
When fighting occurs a cartoon-styled cloud of smoke will appear and obscure most of the fighting. Sims with higher [[body]]{{vgversion|TS}}{{Vgversion|TS2}}, [[Athletic (skill)|athletic]]{{vgversion|TS3}} or [[Fitness (skill)|fitness]]{{vgversion|TS4}} skill are more likely to win the fight. A [[Police|police officer]] and a [[burglar]] will fight if the police are summoned during a burglary.{{vgversion|TS2}}{{vgversion|TS3}}
 
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==The Sims==
[[File:Ts1 fight.jpg|thumb|236x236px|Two Sims fighting in ''The Sims''.]]
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When a fight breaks out, nearby Sims' reactions to the fight will be based on their personality. Mean Sims will taunt the fighters, nice Sims will watch distressed, and shy Sims will run and hide.<ref group="n">If they are unable to leave the room the fight is in, they will watch with distress, much like a nice Sim.</ref> If the Sim is a parent of one of the fighters, they will watch distressed, even if they are mean; likewise, if the Sim is a child of one of the fighters, they will always run from the room, usually to their [[bed]], and cry or throw a tantrum. Selectable Sims in the area of the fight will have the "Watch Fight" interaction pushed on them. The player can cancel this, but it may be pushed on the Sim again.<ref group="n">If the "Watch Fight" interaction fails to start several times, such as if the Sim in question cannot get into position to watch the fight, it will simply time out, and will not be pushed onto the Sim again. This may result in Sims that simply ignore the fight.</ref> If one Sim cheers for a certain Sim in a fight, he/she is more likely to win. Sims with 6 or more nice points will always watch distressed even if they have a good relationship with one of the fighters.
[[File:Jones vs Serge - Serge loses.png|thumb|220px|A Sim losing a fight in ''The Sims 2''.]]
Beginning with ''[[The Sims 2: Nightlife|Nightlife]]'', a fight can trigger [[fury]]. This can also happen in ''The Sims Stories''. If a Sim catches their children fighting, they will lecture the child. After a fight, the Sims involved get a [[memory]] of winning or losing a fight. In ''[[The Sims 2]]'' and ''[[The Sims Stories]]'', Attack is a Fight social instead of a [[Mean (social type)|Mean social]]. The chances of winning the fight is modified by approximately +5% for each body point the Sim has that the other Sim doesn't, or vice versa.
 
If ''[[The Sims 2: Pets|Pets]]'' is installed, two [[pet]]s can start a fight with each other if their relationship is low enough. Like normal Sim fights, nearby Sims will watch the fight and react differently depending on their personality. It is, however, likely that the pet will run away if they lose a fight against a [[wolf]].
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