Forum:Most of You will probably be horrified: Difference between revisions

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Lastly and most important #5: For a few days I reveled in the thought of an entirely ghost town. Apparently this was not meant to be. A ghost family (like the ghost-goths), left unattended, will move in with a living Sim...:( Even if you evict then paste back in. Apparently you can have as many ghosts as you want, but you can't let them live together without a living person for very long...:(
<small>—Preceding unsigned comment added by [[User:TheCallOfScaryStuff|TheCallOfScaryStuff]] ([[User talk:TheCallOfScaryStuff|talk]] • [[Special:Contributions/TheCallOfScaryStuff|contribs]]) 14:28, July 22, 2016‎ (UTC) - [[Help:Signatures|Please sign your comments with <nowiki>~~~~</nowiki>]]</small>
Alright. It feels like I began this over a year ago. I guess not. I got a new laptop and finally reinstalled. I've made a primary and am going to try the process again. Some notes on possible problems, etc that I've left out:
#1 Eventually, "cause age transition" stops working. The person just runs away.
#2 On the note "a ghost family left by itself while you play another household will cause a dead-house and find a human to move in with" I decided that, to avoid this, I would make monsters (the blue/black/red skins) as the "living" person in the house. This works. It's not a total ghost town, but monsters are ok.
#3 I won't be using the "add to family" until after the person is already a ghost. Either my other laptop was just too old to deal with it, or the cheat itself causes glitches.
#4 Still having the difficulty of keeping families that I create in the houses I give them. Even if I give them a lot of money, they seem to disappear almost immediately...then dead-house.
#5 Avoid creating dead houses if you can. You will no longer be able to move anyone into those houses.
OK. Lastly: If anyone has a way to speed up the 7 day wait for OMG, please tell me! [[User:TheCallOfScaryStuff|TheCallOfScaryStuff]] ([[User talk:TheCallOfScaryStuff|talk]]) 03:17, October 1, 2016 (UTC)