Free will: Difference between revisions

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WooHoo is never autonomous
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(WooHoo is never autonomous)
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'''Free will''' is a [[game option]] that enables [[Sim]]s to move without being directed by the player. They can move and do certain actions without being told to, if it is turned on in the settings. Most of these actions are in connection with their [[Motive|needs]], but they do others just for fun. What Sims do as a result of free will may not always be the best or most rational choices they could make. For example, a Sim who has just enough time to eat and shower before the carpool comes may decide to play on the computer.
 
Some sims decisions can lead to unpleasant situations that could quite possibly result in the death of that or another sim
 
A Sim's [[mood]] can affect which free will actions he or she will perform, and whether or not he or she will perform some actions as a result of free will.
 
Some interactions can't be directed, but can happen [[autonomous reaction|autonomously]]. For example, a Sim can "Look out" a window or "Check out" a new object, but can't be told to do so without [[testingcheatsenabled]] or [[Game guide:Allmenus cheat|allmenus]] activated. On the other hand, Sims will '''''not''''' do certain things unless directed to by the player, even if Free Will is enabled. Some examples are looking for a [[career|job]];, asking another Sim to move in;, proposing engagement or [[marriage]];, and [[woohoo]].
 
In ''[[The Sims 2]]'' and ''[[The Sims 3]]'', [[mod]]s can prevent Sims from performing some actions as a result of free will. These "no autonomy" mods generally target a specific action, such as juggling espresso cups, diary-writing, or checking out new objects. Other mods may "nerf" specific free will actions by limiting when and/or where they can be performed.
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==The Sims era==
 
Free will in ''[[The Sims]]'' can be enabled or disabled, and is enabled by default. Unlike later games in the series, free will in ''The Sims'' is a global option, even though it can only be enabled or disabled while playing a lot. If free will is disabled, it will be disabled for all lots in all neighborhoods. If free will is disabled, selectable Sims will not do anything without player direction, though visitors and pets{{vgversion|Unleashed}} will always have free will.
 
If cheating occurs, SlapSims will still beautonomously usedslap the cheater regardless of the freeFree willWill setting.
 
In ''[[The Sims (console)|The Sims]]'' for console and ''[[The Sims Bustin' Out]]'', free will is similar to ''The Sims''.
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==The Sims 2==
In ''[[The Sims 2]]'', free will is no longer global, and can now be enabled or disabled for each individual house. Free will is more advanced than in ''The Sims''. Sims will generally make better choices, but may decide to do things such as make a very filling meal when they're only slightly hungry. Sims may make free will choices even while the player is looking though an object's menu. When making free will decisions to use objects, Sims in ''The Sims 2'' are notably poor about judging whether or not another Sim is already using them. For example, asuch hungrys simSims mightrepeatedly walkattempting acrossto theuse room to thea fridgerefrigerator when another simSim is already using it.<ref>[http://cyjon.net/node/383 andThis startmod] tofrom fussCyjon abouthelps notremedy beingthis able to get to it.behavior</ref>
 
With the ''[[The Sims 2: Pets|Pets]]'' [[expansion pack]], Sims will frequently interact with pets as a result of free will, and pets may autonomously seek to interact with Sims.
 
Sometimes, Sims who are [[Relationship#Inimical|enemies]] or [[Fury|furious]] may autonomously use negative socials, such as SlapFight and Irritate interactions, if free will is enabled.
 
==The Sims 2 (console)==
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==The Sims 3 and The Sims Medieval==
''[[The Sims 3]]'' not only allows the playerplayers to turnselect freevarying willlevels onof andFree offWill, but now has varying levels ofnamely High, Medium, Low, and Off. Free will does not only keep a Sim sustained in life with almost no player interaction, but will also choose interactions based on the Sim's [[trait]]s, [[favorite]]s, and how they are compatible with other Sims in socialization. For example, if a Sim has the [[Green Thumb]] trait, they will autonomously garden and take care of their plants and even talk to them. If a Sim knows the recipe for their favorite food they will be more likely to cook it than any other dish. Sims will give positive reactions and interactions to Sims who are compatible in traits and the opposite with non-compatible traits. With [[story progression]] on, this free will is more noticeable with other Sims not currently controlled by the player. Sim children will even do their [[School|homework]] if the free will is high enough. When free will is set to off, then Sims react autonomously only in order to save their lives.
 
Unlike ''The Sims 2'' and ''The Sims Stories'', Sims will not use negative socials unless the Sim has the [[Mean Spirited]] or [[Hot-Headed]] traits, unless they are triggered by a certainspecific action, likesuch aas simbeing slappingattacked orby attackinganother themSim.
''[[The Sims 3]]'' not only allows the player to turn free will on and off, but now has varying levels of High, Medium, Low, and Off. Free will does not only keep a Sim sustained in life with almost no player interaction, but will also choose interactions based on the Sim's [[trait]]s, [[favorite]]s, and how they are compatible with other Sims in socialization. For example, if a Sim has the [[Green Thumb]] trait, they will autonomously garden and take care of their plants and even talk to them. If a Sim knows the recipe for their favorite food they will be more likely to cook it than any other dish. Sims will give positive reactions and interactions to Sims who are compatible in traits and the opposite with non-compatible traits. With [[story progression]] on, this free will is more noticeable with other Sims not currently controlled by the player. Sim children will even do their [[School|homework]] if the free will is high enough. When free will is set to off, then Sims react autonomously only in order to save their lives.
 
Since free will is configured by Options (Using options.ini) in ''The Sims 3'' and ''The Sims Medieval'', it applies to all Sims and all towns regardless of the Sims youbeing are playing asplayed.
However Sims entitled with traits like flirty, romantic, or even family orient enter for example, it may lead a sim to woohoo not being directed by a player
 
''The Sims Medieval's'' freeuses willthe optionsame isfree thewill sameselection as ''The Sims 3''.
Unlike ''The Sims 2'' and ''The Sims Stories'', Sims will not use negative socials unless the Sim has the [[Mean Spirited]] or [[Hot-Headed]] traits, unless triggered by a certain action, like a sim slapping or attacking them.
 
 
Since free will is configured by Options (Using options.ini) in ''The Sims 3'' and ''The Sims Medieval'', it applies to all Sims and all towns regardless of the Sims you are playing as.
 
''Medieval's'' free will option is the same as ''The Sims 3''.
 
==The Sims 3 for console==
Free will in the console versions is the same as ''The Sims 3'' and ''The Sims Medieval''. But instead of "Off", It is called "Puppet".
 
==Notes==
{{reflist}}
[[Category:Simology]]
[[Category:Motives]]
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