Free will: Difference between revisions

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==The Sims 3 and The Sims Medieval==
''[[The Sims 3]]'' allows players to select varying levels of Free Will, namely High, Low, and Off. Free will does not only keep a Sim sustained in life with almost no player interaction, but will also choose interactions based on the Sim's [[Trait (The Sims 3)|traits]], [[favorite]]s, and how they are compatible with other Sims in [[Social interaction|socialization]]. For example, if a Sim has the [[Greengreen thumb|Green Thumb]] trait, they will autonomously [[Gardening (The Sims 3)|garden]] and take care of their plants and even talk to them. If a Sim knows the recipe for their favorite food they will be more likely to [[Cooking (The Sims 3)|cook]] it than any other dish. Sims will give positive reactions and interactions to Sims who are compatible in traits and the opposite with non-compatible traits. With [[story progression]] on, this free will is more noticeable with other Sims not currently controlled by the player. [[Child]]ren and [[Teenteen]]s will even do their [[homework]] if the free will is high enough. When free will is set to off, then Sims react autonomously only in order to save their lives.
 
Unlike ''The Sims 2'' and ''The Sims Stories'', Sims will not use negative socials unless the Sim has the [[Meanmean spirited|Mean Spirited]] or [[Hot-headed (The Sims 3)|Hothot-Headedheaded]] traits, or if they are triggered by a specific action, such as being attacked or being kissed by another Sim.
 
Since free will is configured by Options (Using options.ini) in ''ThemThe Sims 3'' and ''[[The Sims Medieval]]'', it applies to all Sims and all towns regardless of the Sims being played.
 
''The Sims Medieval'' uses the same free will selection as ''The Sims 3''. There is an option to disable Free Will for the current selected Sim or pet.
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