Game camera: Difference between revisions

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{{For|the object in The Sims 3 World Adventures|Camera}}
{{For|the object in The Sims 3 World Adventures|Camera}}
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In [[The Sims series]], the '''Game camera''' is the feature which shows the simulated world on the player's screen. The camera can be controlled in many ways. In addition to using the buttons in the user interface, it can be rotated by using the <code>,</code> and <code>.</code> keys, and zoomed in and out by using the <code>+</code> and <code>-</code> keys. It can also be controlled with the middle mouse button, Ctrl + Right mouse button{{Vgversion|TS2}}{{Vgversion|TSS}}{{Vgversion|TS3}}{{Vgversion|TSM}}, Shift + WASD keys{{Vgversion|TSS}} or Ctrl + WASD or Arrow Keys{{Vgversion|TS3}}{{Vgversion|TSM}} (Windows and Mac OS X); The right analog/C-Stick (All consoles except the Wii); C + Control Stick{{Vgversion|TS2 PC}}(Wii). Starting with ''[[The Sims 2]]'' and ''[[The Urbz: Sims in the City]]'', the camera control can be reverted to The Sims 1 style.
In [[The Sims series|''The Sims'' series]], the '''Game camera''' is the feature which shows the simulated world on the player's screen. The camera can be controlled in many ways. In addition to using the buttons in the user interface, it can be rotated by using the <code>,</code> and <code>.</code> keys, and zoomed in and out by using the <code>+</code> and <code>-</code> keys. It can also be controlled with the middle mouse button, Ctrl + Right mouse button{{Vgversion|TS2}}{{Vgversion|TSS}}{{Vgversion|TS3}}{{Vgversion|TSM}}, Shift + WASD keys{{Vgversion|TSS}} or Ctrl + WASD or Arrow Keys{{Vgversion|TS3}}{{Vgversion|TSM}} (Windows and Mac OS X); The right analog/C-Stick (All consoles except the Wii); C + Control Stick{{Vgversion|TS2 PC}}(Wii). Starting with ''[[The Sims 2]]'' and ''[[The Urbz: Sims in the City]]'', the camera control can be reverted to "The Sims 1 Style".


==The Sims era==
==The Sims==
In the original PC version of ''[[The Sims]]'', the camera was somewhat limited. There were four viewing angles, each of which was 90 degrees apart; and three zoom levels.
In the original PC version of ''[[The Sims]]'', the camera was somewhat limited. There were four viewing angles, each of which was 90 degrees apart; and three zoom levels.