Game engine: Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
imported>Auror Andrachome (updating list per Discord suggestion) |
imported>K6ka m (→Usage in The Sims series: comma fix) |
||
Line 2: | Line 2: | ||
==Usage in The Sims series== |
==Usage in The Sims series== |
||
[[The Sims series|''The Sims'' series]] utilizes a new, in-house |
[[The Sims series|''The Sims'' series]] utilizes a new, in-house game engine for each base game, with expansion packs and stuff packs being built on the same engine for that specific game. For example, ''[[The Sims 2]]'' introduced a 3D engine with visual and technical advances over [[The Sims|its predecessor]], while its sequel, ''[[The Sims 3]]'', brought in a newer version of the engine that incorporated further visual enhancements with a fully fledged texture streaming solution to accommodate the open world. |
||
Spin-off titles utilize a modified version of the newest available engine. An example of this is how ''[[The Sims Stories]]'' uses a modified version of the engine from ''[[The Sims 2]]'' by decreasing the system requirements in order to make the game "laptop friendly". ''[[The Sims Medieval]]'' utilizes a modified version of the game engine from ''[[The Sims 3]]'' with rendering enhancements. |
Spin-off titles utilize a modified version of the newest available engine. An example of this is how ''[[The Sims Stories]]'' uses a modified version of the engine from ''[[The Sims 2]]'' by decreasing the system requirements in order to make the game "laptop friendly". ''[[The Sims Medieval]]'' utilizes a modified version of the game engine from ''[[The Sims 3]]'' with rendering enhancements. |