Game engine: Difference between revisions

67 bytes added ,  11 years ago
imported>Lost Labyrinth
(Created page with "A '''game engine''' is a piece of software used to power and control a game. An engine is tasked with various different game-related mechanics such as graphics rendering, phys...")
 
imported>Lost Labyrinth
Line 6:
Spin-off titles utilize a modified version of the newest available engine. An example of this is how ''[[The Sims Stories]]'' uses a modified version of the engine from ''[[The Sims 2]]'' by decreasing the system requirements in order to make the game "laptop friendly". ''[[The Sims Medieval]]'' utilizes a modified version of the game engine from ''[[The Sims 3]]'' with rendering enhancements.
 
Console titles used different engines, until ''[[The Sims 3 (console)|The Sims 3 for console]]'' due to hardware differences. ''[[The Sims (console)|The Sims for console]]'' used a 3D rendering engine unlike [[The Sims|its PC counterpart]] but limited gameplay to one floor per lot and implemented the [[object limiter]]. ''[[The Sims: Bustin' Out]]'' used an engine which featured visual enhancements on the original console engine as well as rendered load screens. ''[[The Urbz: Sims in the City]]'' up to ''[[The Sims 2: Castaway]]'' utilized a 3D engine which was incrementally updated with each game, ''[[The Sims 2 (console)|The Sims 2 for console]]'' adding a "direct control" system allowing for third-person control over Sims as opposed to the traditional "point and click" system. ''[[The Sims 3 (console)|The Sims 3 for console]]'' uses a "watered-down" version of [[The Sims 3|the PC version's engine]] with the object limiter applied and the texture streaming solution omitted due to the console's RAM limitations but allows for multiple floors to be constructed and used on a lot.
 
== Engine usage ==