Game engine: Difference between revisions

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[[File:Icon widget cogs wheels.png|left]]A '''game engine''' is a piece of software used to power and control a game. An engine is tasked with various different game-related mechanics such as graphics rendering, physics, sounds, scripting, animations, AI and resource management.
 
== Usage in The Sims series ==
[[The Sims series|''The Sims'' series]] utilizes a new, in-house, game engine for each base game, with expansion packs and stuff packs being built on the same engine for that specific game. For example, ''[[The Sims 2]]'' introduced a 3D engine with visual and technical advances over [[The Sims|its predecessor]] while it'sits sequel, ''[[The Sims 3]]'' brought in a newer version of the engine that incorporated further visual enhancements with a fully fledged texture streaming solution to accommodate the open world.
 
Spin-off titles utilize a modified version of the newest available engine. An example of this is how ''[[The Sims Stories]]'' uses a modified version of the engine from ''[[The Sims 2]]'' by decreasing the system requirements in order to make the game "laptop friendly". ''[[The Sims Medieval]]'' utilizes a modified version of the game engine from ''[[The Sims 3]]'' with rendering enhancements.
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