Game guide:Creating a tomb: Difference between revisions

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==Placing tomb items==
==Placing tomb items==
This is the easy part, as placing the physical items is no different from placing standard items, enter the 'BuyDebug on' cheat and find the adventure items, you can then place as you wish.
This is the easy part, as placing the physical items is no different from placing standard items, enter the 'BuyDebug on' cheat and find the adventure items located under the question mark tab, you can then place as you wish.


==Creating a simple trigger==
==Creating a simple trigger==
The easiest trigger to make is linking two dive wells together, place two wells in buy mode. Remaining in buy mode, '''shift + control''' click one of the wells and select "Change this well's name (Current name:)", in the dialog box enter something simple like 'well1' and click ok. Now select the second well and repeat the process, naming it something like 'well2'.Return to the first well and select "Make this an uber warp well", in the box type 'well2'. Repeat for the second well by selecting "Make this an uber warp well" and typing 'well1', the two wells are now linked and your Sim should be able to travel between them. You can also choose a treasure for your Sim to find while exploring the well by selecting "Treasure component..." and selecting from the list.
Scripting triggers is a somewhat difficult process as it has not been fully tested yet. To access scripting commands first enter the 'TestingCheatsEnabled on' command and enter buy mode, from here '''shift + control clicking''' on adventure items will bring up a pie menu, options include;

==List of trigger pie menu commands==
Scripting triggers is a somewhat difficult process as it has not been fully tested yet. To access scripting commands first enter the 'TestingCheatsEnabled on' command and enter buy mode, from here shift + control clicking on adventure items will bring up a pie menu, options include;


*Hide - very simple, makes the object transparent, it will disappear completely in live mode.
*Hide - very simple, makes the object transparent, it will disappear completely in live mode.