Game guide:Earning simoleons: Difference between revisions

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If a Sim is good in the creative field, perhaps they should become an artist or a novelist.
 
To become an artist, all that is needed is an easel. This is a good job because it raises the Sim's Fun meter, and builds [[creativity (skill)|creativity]]{{Vgversion|TS}}{{Vgversion|TS2}} or [[painting]]{{Vgversion|TS3}}{{Vgversion|TS4}} skill while painting. Once a painting is completed, it can be sold. In ''The Sims'', what paintings sell for is strictly related to the creativity skill of the painter; a painting done by a Sim with maxed creativity will sell for §166. In ''The Sims 2'' and ''The Sims 3'', what paintings sell for is somewhat variable, but a skilled painter can regularly receive upwards of §350 for a single painting. ''The Sims 2'' and ''The Sims 3'' also allow completed paintings to be picked up and hung on the wall. If the painting is hung on the wall for a long time, it often goes up in value, and therefore can be sold for more money. In ''The Sims 4, ''paintings can sell for as much as §1,000 if they are of Great Quality (which become more apparent around Painting 5) and up to §5,000 if they're a Masterpiece. Painting when [[Inspired (emotion)|Very Inspired]] and at a high Painting level usually nets a guaranteed Great Painting, allowing you to make as much as §6,000 per 4-5 paintings, even more if you manage to get a masterpiece.
 
To become a novelist in ''The Sims 2'', a Sim must have a computer - the cheapest computer sells for §1000. Then, he or she can write a novel. This takes a while, and the [[fun]] meter will decrease while writing, but writing a novel builds creativity. (The blue bar over the Sim's head shows progress in building Creativity, not in writing the novel.) Once completed, a novel can sell for between §1,000 and §4,000, depending on its quality. In ''The Sims 3'', writers earn a weekly royalty for several weeks for each book written.
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==Aspiration Reward Objects==
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{{main|Aspiration rewardsreward (The Sims 2)}}
The aspiration reward which costs the fewest reward points is the [[Money Tree]]. Keep it watered, and it'll produce a steady stream of simoleons.
 
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==Mixing Magic and Science==
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If a family has a [[Witch]], they are able to conjure [[apple]]s out of thin air and then convert these to random items. If a high value item pops up (such as a Rainbow Gem), any Sim with Level 9 [[Science (skill)|Science]] skill can clone these and then sell them for infinite money.
 
==Marrying a Rich Sim==
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==Breakthrough Equations==
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If a Sim has the [[Genius (The Sims 3)|Genius]] trait, they are able to use a computer to 'Solve the Unsolvable'; how long this takes is determined by the Sim's logic skill and has a random chance to either succeed or fail. If the attempt is successful, they can earn a random amount of simoleons, often between §40 and §500 for each success.
 
==If You're Lucky==
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