Game guide:Earning simoleons: Difference between revisions

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To become an artist, all that is needed is an easel. This is a good job because it raises the Sim's Fun meter, and builds [[creativity (skill)|creativity]]{{Vgversion|TS}}{{Vgversion|TS2}} or [[painting]]{{Vgversion|TS3}} skill while painting. Once a painting is completed, it can be sold. In ''The Sims'', what paintings sell for is strictly related to the creativity skill of the painter; a painting done by a Sim with maxed creativity will sell for §166. In ''The Sims 2'' and ''The Sims 3'', what paintings sell for is somewhat variable, but a skilled painter can regularly receive upwards of §350 for a single painting. ''The Sims 2'' and ''The Sims 3'' also allow completed paintings to be picked up and hung on the wall. If the painting is hung on the wall for a long time, it often goes up in value, and therefore can be sold for more money.
 
To become a novelist in ''The Sims 2'', a Sim must have a computer - the cheapest computer sells for §1000. Then, he or she can write a novel. This takes a while, and the [[fun]] meter will decrease while writing, but writing a novel builds creativity. (The blue bar over the Sim's head shows progress in building Creativity, not in writing the novel.) Once completed, a novel can sell for between §10001,000 and §40004,000, depending on its quality. In ''The Sims 3'', writers earn a weekly stipendroyalty for severalyseveral weeks for each book writenwritten.
 
In ''The Sims'', if the woodworking or gargoyle carving bench is owned, a Sim can make garden gnomes or gargoyles (respectively), which can then be sold in buy mode. Early on, they will get little money (say §3-4 for their first creation). However, as the Sim works, his or her [[mechanical]] skill will increase. The higher the mechanical skill of the maker the more each gnome or gargoyle will be worth, to a maximum of §100 with a skill level of 10, and speed also increases. This does take a lot out of a Sim, especially comfort and energy early on, and social after a few days (since little time is left for socializing if most of the day is used on crafts) but a Sim with 10 mechanical can make §1000-1500 in one day.
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