Game guide:Earning simoleons: Difference between revisions

imported>Dharden
imported>Dharden
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In ''The Sims'', if the woodworking or gargoyle carving bench is owned, a Sim can make garden gnomes or gargoyles (respectively), which can then be sold in buy mode. Early on, they will get little money (say §3-4 for their first creation). However, as the Sim works, his or her [[mechanical]] skill will increase. The higher the mechanical skill of the maker the more each gnome or gargoyle will be worth, to a maximum of §100 with a skill level of 10, and speed also increases. This does take a lot out of a Sim, especially comfort and energy early on, and social after a few days (since little time is left for socializing if most of the day is used on crafts) but a Sim with 10 mechanical can make §1000-1500 in one day.
 
(Sims2)With Performing''[[The Sims 2: University]]'', Sims can play musical instruments for tips: a very creative Sim will earn §100 from each personSim who tips.  YourPerforming activeSims simcollect collects histheir tips when hethey stopsstop playing music.  TheAs simsa rule, a non-active Sim will only tip once only unless the creativeperforming simSim stops playing and resumesthen playingresumes, thenbut theythat mayis tipnot againalways the case.  Piano, guitar, bass, and drums all synchronize; the Violinviolin{{vgversion|TS2:FT}} does not synchronize with the other instruments.  While performing for tips, youother Sims can askbe other simsasked to join if youthere haveis a collection of instruments.  If non-active simsSims are tipped while playing an instrument, the active playerSims' household receives the simoleanssimoleons when the non-active player stops playing.  Gather a group of friends with high creativity and perform sets of music working the audience again and again.  Make a community lot with an expressoespresso bar and a stage.
 
In ''[[The Sims 2: Open for Business]]'' and ''[[The Sims 2: FreeTime]]'', items made on the [[workbenches]] can be sold off the bench, or in Buy mode.
 
==Career Reward Objects==
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