Game guide:Fog emitter: Difference between revisions

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[[File:Fog Emitter cloud effects.png|thumb|Some examples of the effects that can be made with the Fog Emitter]]
To use the fog emitter, <code>ctrl + shift + left click</code> on the object to bring up the options. There are options to set visual effect, disable visual effect, or add the ability to add triggers and activated behaviors as part of tomb-building interactions. Choosing the "set visual effect" interaction will bring up a text entry field. There is no list to choose from, so players are expected to know the codes for the effects they want to display. There are many effects available, some of which have not been documented. [http://www.mediafire.com/download/j0c1cvzv3ftqkraawkwxsg42ddsfyb/Fog_Emitter_Codes_Updated_to_Island_ParadiseFod+Emitter+Codes+Updated+to+Into+the+Future.txt The list of fog emitter codes up to the release of ''IslandInto Paradisethe Future''  is available for download] in .txt format (credits to [http://www.simified.com/ Simified].) There are no descriptions, as the names are all self-explanatory. For example, ''waterfall_1_short'' is a waterfall effect.
 
If the Store Premium Content [http://store.thesims3.com/productDetail.html?productId=OFB-SIM3:37838&categoryId=13144 Lady Ravendancer Goth's Book o' Spells] is installed, ''store_spellbook_moons_stars'' is also a valid code.
 
There is a [httphttps://www.modthesims.info/download.php?t=498474 mod] at ModTheSims by Buckley that enables the player to shift the fog emitter up and down, which allows more flexibility for creating effects.
 
Effect stay in place even when lots using the fog emitter are exported and shared effects are not lost when other players use the shared lots.
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