Game guide:Installing custom content: Difference between revisions

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File paths given in this guide use the Windows-standard "\" ("backslash") separator. Macs may use a "/" instead.
File paths given in this guide use the Windows-standard "\" ("backslash") separator. Macs may use a "/" instead.


==The Sims==
In ''[[The Sims]]'', different types of custom content are placed in different folders, depending on their file type. There is no need to do anything to the content files other than place them in the correct folders. Sub-folders are not recognized, except in the <code>Downloads</code> folder used for objects.


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It is best to [[Game guide:Installing custom content#Identifying file types|set Windows so that file extensions are always shown]]. When installing content for ''The Sims'', file icons and listed file types should '''not''' be considered reliable, as many of the extensions ''The Sims'' uses for custom content are also used by other programs, and those extensions may be associated with those programs.

The file paths given below assume a default PC installation to C:\Program Files .<ref name="x86" /> Macs may or may not have a Program Files folder. Regardless of install location, and regardless of whether the game is on a PC or Mac, the part of the file path after "The Sims" will be the same.

Objects normally have the extension '''.iff''', but occasionally use '''.far''' . They are normally placed in:<br />
<code>C:\Program Files\Maxis\The Sims\Downloads</code>, and may be placed in sub-folders. They may also be placed in:<br />
<code>C:\Program Files\Maxis\The Sims\GameData\UserObjects</code>
*Some objects, such as default replacements, may have specific install instructions.
*Files which modify aspects of game behavior also use the .iff extension, and may have specific install instructions.

[[Skin#The Sims|Skins]], for both Sims and pets, have the extensions '''.skn''' and '''.cmx''' for meshes. The textures are BMP files, and have the extension '''.bmp'''.
These files are placed in:<br />
<code>C:\Program Files\Maxis\The Sims\GameData\Skins</code>
*Custom animations, which use the extensions '''.cfp''' and '''.bcx.cmf''', are also placed in this folder.

Roof textures are 32x32 BMP files, and have the extension '''.bmp'''. They can be distinguished from skin textures by their small size. They are placed in:<br />
<code>C:\Program Files\Maxis\The Sims\GameData\Roofs</code>

Walls, including murals, have the extension '''.wll'''. They are placed in:<br />
<code>C:\Program Files\Maxis\The Sims\GameData\Walls</code>

Floors have the extension '''.flr'''. They are placed in:<br />
<code>C:\Program Files\Maxis\The Sims\GameData\Floors</code>

[[Lot]]s are a spcial case. Their filenames take the form '''HouseXX.iff''', where XX is their lot number. They are placed in:<br />
<code>C:\Program Files\Maxis\The Sims\UserDataXX\Houses</code><br />
The XX is a two-digit number representing the neighborhood. For example, [[Neighborhood 1]] is
<code>UserData01</code>, [[Neighborhood 2]] is
<code>UserData02</code>, etc.


==The Sims 2==
==The Sims 2==