Game guide:More Sims Community Lot: Difference between revisions

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(Created page with "{{GameGuide-nav}} This article is yet complete and will have a serious cleanup. {{Vgversion2|The Sims 3}} One of which is by doing modification outside the gam...")
 
imported>DrakonoSkerdikas
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{{GameGuide-nav}}This article is yet complete and will have a serious cleanup.
This article is yet complete and will have a serious cleanup.
 
{{Vgversion2|The Sims 3}}
===External means===
One of which is by doing modification outside the game, by unparking your CPU. By following the tutorial instructions of the author in the link, this should increase the performance, allowing for effective and quickly pulls more sims to lots.
 
===Sims===
To populate lots, you would of course need sims for that. Kind of makes sense, as how can’t you attempt to gather sims to particular spot in a ghost town. Another thing, a town/city can’t be busy If there aren’t many housed sims in it. Think of the the motto that a individual can’t really come to a lot from out of nowhere, If they’re apart of the town.
 
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- Sims that leave work late (from criminal, music and culinary) will lurk at night.
 
===Lots===
Lot editing and modification.
Besides/Alongside filling residential lots with more inhabits, there are changes that you can do to community to boost/nerf visitor cap. But before jumping so, you need to first understand how such lots attract sims. Each lot with the right citizens can make them potential attraction site. There are few factors, aside above npc-related, that determine the density of the lot: the lot assignment, the instances of assignments, the advertising objects and lot’s profile-fitting applicable npcs.
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(Art gallery with artistic without can’t stand art, beach outdoorsy/athletic /o hatesoutdoorsy, Diving area with scuba diving, fishing spot with anglers and fishing, graveyard and dive bars with criminals, gym with atheltic/criminal/military or disclined sims /o couch potatoes)
 
If you have lots that serve no any attractional-purpose other than to be a rabbit-hole site, set these has no visitor allowed. Sims will still visit them to enter their set rabbit holes, but they won’t stay outside the building. After leaving the rabbit hole, they will immediately head home.
 
With the simulation running, individual sims are programmed to visit random lots they see fit instead of folking to single one as a bunch of collective. So just like in real life: the more lots the worlds has the more sims will be scattered around the town. However, as the side-effect of having too many instances of the lot zoning can cause certain particular lots to be visited lets. This is especially problematic intertwined with the population issue. The main to idea for increasing the count is to try to keep instances per lot assignment in limited numbers as possible and limit their access. Other than getting rid of them, you can set them as No Visitor Allowed-lots to revoke access from inactive Sims. For a complete optimal recommendation, it would best to stick with just one lot per its assignment type. For instance, If you have a library lot, just stick to one. However, if you plan to utilize rabbit holes in venues, you can use specific ones to the advantage of actually pulling in Sims. More on that, read the Combine RH with venues section.