Game guide:More Sims Community Lot: Difference between revisions

imported>DrakonoSkerdikas
imported>DrakonoSkerdikas
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===Sims===
To populate lots, you would of course need sims[[Sim]]s for that. Kind of makes sense, as how can’t you attempt to gather sims to particular spot in a ghost town. Another thing, a town/city can’t be busy If there aren’t many housed sims in it. Think of the the motto that a individual can’t really come to a lot from out of nowhere, If they’re apart of the town.
 
Kind of an obvious, but sort of a crucial part: '''Move in sims''' by either doing it manually from [[edit town]] mode or waiting for the simulation to do the job for you. *note:*You could even try rapid immigration option from Nrass Storyprogression mod. Just find and click the town hall or its map tag, choose ... The more inhabited sims there are, the better.
 
If possible, include as many diverse Sims as possible, that are with varying [[traits]], [[skills]] and work schedules. This will push available and ‘promoted’ inactive sims to visit the corresponding commercial lot. Also, giving residents or changing their existing traits to a [[party animal]] and [[social butterfly]] would also help encourage more sims to leave their homes. Play around, try things and experiments. Really this depends of the worlds setting based of the number of the population and by their current conditions.
 
====Trivial notes:====
- *Sims that leave work late (from criminal, music and culinary) will lurk at night.
 
===Lots===