Game guide talk:Avoiding corruption: Difference between revisions

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imported>Mariaw
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But still, I do not recommend using this button. I mostly used it for testing purposes, and while I do not quite think using it is nearly as severe at the article makes it out to be, I am not saying it is safe!  [[User:Mariaw|Mariaw]] ([[User talk:Mariaw|talk]]) 03:33, March 30, 2018 (UTC)
But still, I do not recommend using this button. I mostly used it for testing purposes, and while I do not quite think using it is nearly as severe at the article makes it out to be, I am not saying it is safe!  [[User:Mariaw|Mariaw]] ([[User talk:Mariaw|talk]]) 03:33, March 30, 2018 (UTC)
:I suspect you read Chris Hatch's reply on a thread on MTS. I actually agree with you, because I've seen deceased unresurrectable ancestors pop up in thought bubbles (in Sims' dreams and with the fingerprint scanner) and it would make sense that they are still valid in the game. The only thing that we know of that gets deleted is their appearance data from the character file, and they get unlinked and set as 'Unknown' so that the player can't get the option to resurrect them (it forces an error on the Sim or the game crashes). I've also been experimenting with moving occupied lots between neighborhoods by packaging them (throwaway hoods, obviously), and I haven't found anything that could cause the game to corrupt. In my case, it only created a bunch of Sims (with no character data, unlinked and set as 'Unknown') in the new neighborhood that playables had memories of, but I haven't seen any unknown Sims or weird memories/relationships. So it basically bloated the new neighborhood with unwanted Sims. '''However, I would never recommend this or encourage anyone to do this, I just wanted to test it for myself and see what happens.''' [[User:Mate1234|Mate1234]] ([[User talk:Mate1234|talk]]) 20:43, April 20, 2019 (UTC)
:I suspect you read Chris Hatch's reply on a thread on MTS. I actually agree with you, because I've seen deceased unresurrectable ancestors pop up in thought bubbles (in Sims' dreams and with the fingerprint scanner) and it would make sense that they are still valid in the game. The only thing that we know of that gets deleted is their appearance data from the character file, and they get unlinked and set as 'Unknown' so that the player can't get the option to resurrect them (it forces an error on the Sim or the game crashes). I've also been experimenting with moving occupied lots between neighborhoods by packaging them (throwaway hoods, obviously), and I haven't found anything that could cause the game to corrupt. In my case, it only created a bunch of Sims (with no character data, unlinked and set as 'Unknown') in the new neighborhood that playables had memories of, but I haven't seen any unknown Sims or weird memories/relationships. So it basically bloated the new neighborhood with unwanted Sims. '''However, I would never recommend this or encourage anyone to do this, I just wanted to test it for myself and see what happens.''' [[User:Mate1234|Mate1234]] ([[User talk:Mate1234|talk]]) 20:43, April 20, 2019 (UTC)
::I actually didn't even know about that article, I knew this from my own experience; I did it for testing and storytelling purposes (I have been playing the neighbourhood for a LONG time, by the way, and have seen absolutely no evidence of corruption. I don't recommend using the delete button for anything other than testing purposes, though). And you are also correct on what happens when moving occupied lots to the lots and houses bin, which I also know from experience. [[User:Mariaw|Mariaw]] ([[User talk:Mariaw|talk]]) 23:17, April 20, 2019 (UTC)