Gate: Difference between revisions

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imported>LiRBot
m (fixing link, replaced: SimPESimPE)
imported>Xyclone010
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{{Era|TS2|TS3|TS4}}
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Gates were introduced in ''The Sims 2'' base game, so as to give Sims a way to pass through [[fence]]s without requiring the player to leave a gap in the fence. Gates function the same as [[door]]s, except that they must be placed in fences.
 
''[[The Sims 2: Open for Business]]'' introduced the ability to lock gates.<ref>Custom gates made before ''Open for Business'' or that were made to be base-game compatible will not be lockable. However, this can be fixed with [[Package editor#SimPE|SimPE]]; see [http://www.modthesims.info/showthread.php?p=1332487#post1332487 here] for instructions. This change will update a gate to use the same semi-global menu as doors, which is what ''Open for Business'' did with Maxis gates. These gates will be lockable, but will not be compatible with games that do not have ''Open for Business'' or a later EP or SP.</ref> Gate locking was introduced into ''The Sims 3'' with ''[[The Sims 3: World Adventures]]''.
 
Gate locking was introduced into ''The Sims 3'' with ''[[The Sims 3: World Adventures]]''.
 
In ''[[The Sims 2: Pets]]'' and ''[[The Sims 3: Pets]]'', individual gates can be set so that pets either can or cannot use them.
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