Gate: Difference between revisions

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(Created page with "{{needs-infobox}} A '''gate''' is an architectural object in ''The Sims 2'' and ''The Sims 3''. Gates were introduced in ''The Sims 2'' base game, so ...")
 
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{{needs-infoboxEra|TS2|TS3|TS4}}
{{All
A '''gate''' is an [[build mode|architectural object]] in ''[[The Sims 2]]'' and ''[[The Sims 3]]''.
|name = Gate
|image = [[File:Magical Faire Gate.png|235px]]
|caption = The ''Magical Faire Gate'' from [[The Sims 3 Store]]
}}
A '''gate''' is an [[build mode|architectural object]] in ''[[The Sims 2]]'', ''[[The Sims 3]]'', and ''[[The Sims 34]]''.
 
Gates were introduced in ''The Sims 2'' base game, so as to give Sims a way to pass through [[fence]]s without requiring the player to leave a gap in the fence. Gates function the same as [[door]]s, except that they must be placed in fences.
 
''[[The Sims 2: Open for Business]]'' introduced the ability to lock gates.<ref>This did '''not''' apply to customCustom gates made before ''Open for Business'' or that were made to be base-game compatible will not be lockable. However, this can be fixed with [[Package editor#SimPE|SimPE]]; see [httphttps://www.modthesims.info/showthread.php?p=1332487#post1332487 here] for instructions.</ref> GateThis lockingchange waswill introducedupdate intoa gate to use the same semi-global menu as doors, which is what ''TheOpen Simsfor 3Business'' did with ''[[TheMaxis Simsgates. 3:These Worldgates will be lockable, but will not be compatible with games that do not have Adventures]]''Open for Business'' or a later EP or SP.</ref>
 
InGate locking was introduced into ''[[The Sims 2: Pets]]3'' andwith ''[[The Sims 3: PetsWorld Adventures]]'', individualand gatesinto can''The beSims set4'' sowith that[[The petsSims either4/Patch can21|Patch or cannot use them21]].
 
In ''[[The Sims 2: Pets]]'', ''[[The Sims 3: Pets]]'' and ''[[The Sims 4: Cats & Dogs]]'', individual gates can be set so that pets either can or cannot use them.
 
==Notes==
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