Genetics: Difference between revisions

784 bytes added ,  5 years ago
→‎Custom phenotypes: Add info on geneticized skin tones in TS2
imported>Mariaw
imported>Dharden
(→‎Custom phenotypes: Add info on geneticized skin tones in TS2)
Line 203:
;Skintones
: By default, custom skin tones are outside the normal range of skin tones. Receiving a gene for a custom skin tone, or for the alien skin tone or the hidden [[Mannequin (The Sims 2)|mannequin]] skin tone, changes the way skin tones are handled. If a Sim receives a gene for a custom skin tone, the skin tone range is ignored, and skin tone is treated as a dominant/recessive trait. Custom skin tones are dominant,<ref name="rikul" /> but how this is expressed in-game may depend on whether the parent who passed the custom-skin gene was homozygous for that tone.{{confirm}}
 
: Some content creators may "geneticize" custom skin tones. This is done by editing a skin tone's genetic value so that it falls within the normal Maxis range of 0.01 to 0.99. When determining a baby's skin tone, "geneticized" custom tones are treated the same as Maxis tones. Since the S1, S2, S3, and S4 tones have genetic values of 0.1, 0.3, 0.6, and 0.9, it is possible to have "geneticized" skin tones that fall between two Maxis skin tones. So, for example, if a custom skin tone that's "geneticized" with a value of 0.45 is installed, a baby born to parents with the Maxis S2 and S3 skin tones may have that skin tone.<ref>[http://rikkulidea.livejournal.com/23079.html "E's y Science kaheic kenm - The Ultimate Sims Genetics Tutorial! Chapter 6"]. ''livejournal.com''.</ref>
 
===Personality===
Anonymous user