Genetics: Difference between revisions

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=== Physical characteristics ===
Genetics in ''[[The Sims 3]]'' are much simplified. There are no dominant and recessive genes, and the game simply combines features of the parents, pulling occasionally from earlier generations such as grandparents. However custom eye color seem to be passed on a lot less likely in generation F1. (ex. Bright green, red). There is a very high mutation (i.e. two dark-haired parents having a child with blonde hair, even though nobody in their family has that hair color) rate of 10%, which can be lowered to a more reasonable rate using [[mod]]s. Although a mutated eye color will always be one of the default colors, the same ways as most NPC's. (with the expetion of those created prior to the start of the game.) Skin tones can be blended by ''Sims 3'' genetics, for example, a sim with light green skin and another with dark blue can still have a child with dark green or light blue skin, as the hue (light or dark) and general color are handed down separately. In addition, adopted children in The Tims 3 , unlike in The Sims 2 seem to have a certain amount of their adoptive parents genomes fused into them, since their children can have the exact same hair color or eye color as one of their grandparents who have a custom color.
 
 
 
In addtion, adopted children in The Tims 3 , unlike in The Sims 2 seem to have a certain amount of their adoptive parents genomes fused into them, since their children can have the exact same hair color or eye color as one of their grandparents who have a custom color.
 
=== Inheritable traits ===
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