Genetics: Difference between revisions

18 bytes added ,  9 years ago
no edit summary
imported>Dharden
imported>AtMisaelChannel
No edit summary
Line 37:
</tabber>
 
For eye color, hair color, and skin tone, each parent has two genes. When viewing a Sim's DNA in [[SimPE]], one set of genes will be shown as dominant, and one as recessive, but this may or may not reflect whether the game treats a gene as dominant or recessive. When a baby's genetics are determined, each parent gives a randomly determined gene for eye color, hair color, and skin tone.
 
The game considers certain eye colors and hair colors as dominant and some as recessive. If a baby gets a dominant and recessive gene for eye color or hair color, the dominant color will always be visible. However, if the baby gets two dominant (or recessive) genes for eye color or hair color, one will be randomly selected as "dominant". That color will be visible, and that gene will show as "dominant" in SimPE. The other will be carried as a recessive, and will be shown as such in SimPE. It should be noted that, while alien eyes are dominant, they will not be expressed in-game unless the Sim also expresses the alien skin tone.
Line 50:
A born-in-game Sim can have between 25 and 35 personality points, whereas a Create-A-Sim Sim can only have 25. Personality points are assigned to each trait in a random order. If the number of points at any time reaches 35, then every trait being set thereafter will have no points in it. On the other hand, if, after setting all five traits, the point total is less than 25, then points will randomly be assigned to any traits with low numbers until the point total equals 25.
 
Spawned [[PlantSim]]s will always have the same personality as their parent, though they will have different [[zodiac sign]]s.
 
===Facial features===
Line 64:
==The Sims 3==
=== Physical characteristics ===
Genetics in ''[[The Sims 3]]'' are much simplified. There are no dominant and recessive genes, and the game simply combines features of the parents, pulling occasionally from earlier generations such as grandparents. There is a very high mutation (i.e. two dark-haired parents having a child with blonde hair, even though nobody in their family has that hair color) rate of 10%, which can be lowered to a more reasonable rate using [[mod]]s.
 
Skin tones are blended by ''Sims 3'' genetics. For example, a Sim with light green skin and another with dark blue can still have a child with dark green or light blue skin, as the hue (light or dark) and general color are handed down separately.
Line 81:
==References==
<references />
 
[[pt-br:Genética]]
[[Category:Simology]]
[[Category:The Sims 3]]