Genetics: Difference between revisions

295 bytes added ,  9 years ago
imported>Nikel23
imported>Dharden
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''The Sims 2'' allows the creation of custom hair, eyes, and skin tones, and many are available for download. These custom items are usually treated as dominant, and they have additional effects on genetics.
 
;Hair: How custom hair behaves genetically depends on whether or not it has been placed in one of the Maxis color bins. Custom hair that has been properly "binned" behaves the same as Maxis hair, though it will still have the custom-content "star" in [[Create a Sim#The Sims 2|CAS]]. Like Maxis hair, it may be randomly assigned to a Sim when his or her genetics are determined.<ref>Players should note that some custom hair uses Maxis textures and meshes for some [[Life stages#The Sims 2|life stages]]. A Sim who receives such a style may show hair of a different color than his/her genetic color until he/she reaches a stage that uses the custom mesh and textures.</ref> Each custom hair style that has not been "binned" has its own genetic code. A Sim who inherits a custom-hair gene from a parent of the same gender will receive that style.<ref name="rikul">http://rikkulidea.livejournal.com/22152.html</ref> However, a Sim will not have custom-hair genetics unless he/she inherited them, or was given hair from the Custom bin when created in CAS, as [[Change Appearance]] does not change genetics.
 
;Eyes: Eye dominance is on a scale of 0 to 4. Maxis-dominant is at 1, and Maxis-recessive is at 2; values greater than 2 are usable but unused. By default, custom eyes are at 0, which makes them "super-dominant" over all Maxis eyes. However, some content creators may "geneticize" eyes by editing this value.<ref>http://rikkulidea.livejournal.com/22954.html</ref>
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