Gift giving: Difference between revisions

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{{Era|TS1|TSHD|TS2S|TS3G|TS3S}}
'''Giving gifts''' is a feature introduced in ''[[The Sims]]'', but was expanded on in ''[[The Sims: Hot Date|Hot Date]]''. In order to give a gift from ''Hot Date'' onwards, a Sim must have an object in their [[Inventories|inventory]] that can be given to another sim, such as a diamond ring or flowers. The recipient will either accept the gift, boosting the relationship, or smash it, causing a big drop in the relationship, and destroying the item.
 
''[[The Sims 2: Seasons]]'' reintroduces this feature, but allows Sims to gift almost every object in the game. The recipient will accept or reject the gift based on the value of the item, and their relationship with the gift giver. Sims with lower relationship will only accept high-value gifts, while extremely high relationship scores will guarantee even the most worthless object will be happily received. Sims are more likely to [[want]] to give a gift during [[winter]].
 
[[The Sims 3]] originally did not have a direct way of giving gifts, although it was later introduced in Generations, which involves giving gifts from the simSim's inventory, almost always guaranteed a positive response if given, regardless of the value of the item. A sim may also give flowers with the price tag of 20§20, which is considered a flirty interaction and it leaves a flower item in the recipient's inventory.
 
==Relationship changes from gifts in ''The Sims''==
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==References==
{{reflist|1}}
[[Category:Hot SeasonsDate]]
[[Category:Seasons (The Sims 2)]]
[[Category:Generations]]
[[Category:Interactions]]
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