Gift giving: Difference between revisions

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{{Era|TS1|TSHD|TS2S|TS3G|TS3S}}
'''Giving gifts''' is a feature introduced in ''[[The Sims]]'', but was expanded on in ''[[The Sims: Hot Date|Hot Date]]''. In order to give a gift from ''Hot Date'' onwards, a Sim must have an object in their [[Inventories|inventory]] that can be given to another Sim, such as a diamond ring or flowers. The recipient will either accept the gift, boosting the relationship, or smash it, causing a big drop in the relationship, and destroying the item.
 
''[[The Sims 2: Seasons]]'' reintroduces this feature, but allows Sims to gift almost every object in the game. The recipient will accept or reject the gift based on the value of the item, and their relationship with the gift giver. Sims with lower relationship will only accept high-value gifts, while extremely high relationship scores will guarantee even the most worthless object will be happily received. Sims are more likely to [[want]] to give a gift during [[winter]].
 
''[[The Sims 3]]'' originally did not have a direct wayfeature of giving gifts, although it was lateris introducedreintroduced in ''[[The Sims 3: Generations]]''. This involves giving gifts from the Sim or family's inventory,. andSims are more likely to accept if they have a positivehigh relationship. The response isof almostthe Sim receiving the gift will always guaranteedbe positive, regardless of the value of the item. ASims Sim maycan also give flowers withas thea priceromantic taginteraction offor §40,. whichSims iscan consideredpurchase athe flirtyflowers from the [[grocery]] or directly from the interaction, andthough leavesthe agrocery flowermight itemgive indiscounts thewhich recipient'swill inventorycut down the price.
 
==Relationship changes from gifts in ''The Sims''==
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