Gift giving: Difference between revisions

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'''Giving gifts''' is a feature introduced in ''[[The Sims]]'', but was expanded on in ''[[The Sims: Hot Date|Hot Date]]''. In order to give a gift from ''Hot Date'' onwards, a Sim must have an object in their [[Inventory#The Sims: Hot Date|inventory]] that can be given to another Sim, such as a diamond ring or flowers. The recipient will either accept the gift, boosting the relationship, or smash it, causing a big drop in the relationship, and destroying the item.
 
''[[The Sims 2: Seasons]]'' reintroduces this feature, but allows Sims to gift almost every object in the game, so long as the object in question appears in their [[Inventories#The_Sims_2:_Nightlife|inventories]]. The only known item that cannot be given as a gift is a [[gravestone]]. The recipient will accept or reject the gift based on the value of the item, and their relationship with the gift giver. Sims with lower relationship will only accept high-value gifts, while extremely high relationship scores will guarantee even the most worthless object will be happily received. Sims are more likely to [[want]] to give a gift during [[winter]].
 
The feature of giving gifts is reintroduced in ''[[The Sims 3: Generations]]''. This involves giving gifts from the Sim or family's inventory. Sims are more likely to accept if they have a high relationship. The response of the Sim receiving the gift will always be positive, regardless of the value of the item. Sims can also give flowers as a romantic interaction for §40. Sims can purchase the flowers from the [[grocery]] or directly from the interaction, though the grocery might give discounts which will cut down the price.