Gift giving: Difference between revisions

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==References==
==References==
{{reflist|1}}
{{reflist|1}}

Revision as of 08:08, 13 March 2012

Giving gifts is a feature introduced in The Sims, but was expanded on in Hot Date. In order to give a gift from Hot Date onwards, a Sim must have an object in their inventory that can be given to another sim, such as a diamond ring or flowers. The recipient will either accept the gift, boosting the relationship, or smash it, causing a big drop in the relationship, and destroying the item.

The Sims 2: Seasons reintroduces this feature, but allows Sims to gift almost every object in the game. The recipient will accept or reject the gift based on the value of the item, and their relationship with the gift giver. Sims with lower relationship will only accept high-value gifts, while extremely high relationship scores will guarantee even the most worthless object will be happily received. Sims are more likely to want to give a gift during winter.

The Sims 3 originally did not have a direct way of giving gifts, although it was later introduced in Generations, which involves giving gifts from the sim's inventory, almost always guaranteed a positive response if given, regardless of the value of the item. A sim may also give flowers with the price tag of 20§, which is considered a flirty interaction and it leaves a flower item in the recipient's inventory.

Relationship changes from gifts in The Sims

Gift Price Daily Relationship Lifetime Relationship Expansion
Preserves Free (homemade) +4 +1 House Party
Garden Gnome Free (homemade) +4 +1 Livin' Large
Gargoyle Free (homemade) +4 +1 Makin' Magic
Lollipop §25 +2 0 Hot Date
Landgraab Nutcracker §35 +2 +1 Vacation
Yellow Rose §50 +3 +1 Hot Date
Patrick the Pachyderm §88 +3 +3 Vacation
Chocolates §100 +4 +2 Hot Date
Unicorn by Fran Tassie §115 +4 +3 Vacation
The Sims §150 +4 +1 Hot Date
Red Roses §200 +3 +3 Hot Date
Teddy Bear §200 +6 +3 Hot Date
Necklace §500 +10 +5 Hot Date
Diamond Ring §1000 +20 +10 Hot Date

References