Greet: Difference between revisions

242 bytes added ,  10 years ago
no edit summary
imported>Dharden
No edit summary
imported>Dharden
No edit summary
Line 4:
''[[The Sims: Hot Date]]'', and later [[expansion pack]]s for ''The Sims'', allows a player to select from several possible social interactions when one adult Sim greets another. Which interactions are available, and whether or not one will be accepted, depends on the relationship between the two Sims. It is not unusual for greeting interactions to become available before they are likely to be accepted. This is not present in ''The Sims 2''. Instead, the way two Sims greet one another depends on the relationship between them. If ''[[The Sims 2: Nightlife|Nightlife]]'' or later is installed, it may also depend on the [[chemistry]] between them.
 
In ''[[The Sims 2: University]]'', [[cheerleader]]s and [[Mascot#University mascots|mascots]] do not need to be greeted, and will simply walk into a residence regardless of their [[relationship]] (if any) with any of the Sims living there. The [[Relationship#Amicable|"Best Friends Forever"]] relationship introduced in ''[[The Sims 2: FreeTime]]'' allows an an autonomous "far away greet" interaction. OftenWhile Sims who are visiting residential lots normally cannot greet other Sims, they can perform the "far away greet" interaction with Sims that ''they'' are "best friends forever" with, even if no household member knows that Sim. In addition to this, a visitor who is "best friends forever" with a Sim in a household willmay not even need to be greeted after arriving on a lot, and willmay simply walk in.
 
An issue with greeting in ''The Sims 2'' is that Sims will often not hold still to be greeted. If a house has more than one door, a Sim may start to head for the next door(s) almost as soon as he or she has rung the doorbell or the "Greet" interaction has been selected.
Anonymous user