Hunting: Difference between revisions

2 bytes removed ,  9 years ago
imported>Waikikamukow
(→‎Cat: fixing red link)
imported>Nikel23
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*Starting at level 0 a dog can be trained by a Sim to hunt.
*After reaching level 1, a dog can "Sniff Out Collectibles" anywhere in the world.
*Dogs with a hunting skill of 45 or higher can be told to "fetch date" and will bring back an attractive member of the Sim's preferred gender. This only works when on a community lot.
 
*Dogs with a hunting skill of 4 or higher can be told to "fetch date" and will bring back an attractive member of the Sim's preferred gender. This only works when on a community lot.
 
*After reaching level 6 in Hunting, a dog can be ordered by a Sim to find something specific (Gem, Metal, Rock, or 'Something'). This is similar to pets hunting on their own, though pets sent out to hunt will try to present their finds to the Sims that sent them out. The dog can still fail if sent out this way, instead obtaining worthless junk or nothing at all. If a dog finds 3/3 pieces of a fragmented collectable, the object can be "assembled" for a unique object to decorate the Sim's home or sold for a decent amount of [[Simoleon]]s.
*After reaching level 7 in Hunting, dogs gain the ability to "Locate Collectible." This can be used to track the position of Gems, Metals, or Rocks. The tracked collectible becomes marked on the map (although you can zoom in and actually see them as well) until the dog completes it's next action. On the map, the markers are indistinct, only showing the category the tracked collectible belongs to but zooming in allows you to mouse over the item and find out specifically what it is.
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