Inventory: Difference between revisions

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imported>WoganBot
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{{All
{{All
|name = Inventory
|name = Inventory
|image = [[File:Empty_Inventory.png|240px]]
|image = [[File:Empty Inventory.png|240px]]
|caption = The inventory panel in ''The Sims 2''
|caption = The inventory panel in ''The Sims 2''
}}
}}
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== The Sims 2: Nightlife ==
== The Sims 2: Nightlife ==
[[File:TS2_Inventory.png|260px|right|thumb]]
[[File:TS2 Inventory.png|260px|right|thumb]]


Inventory is a feature introduced in ''Nightlife'', and carried forward into later [[Expansion pack|expansion and stuff packs]]. Some items (such as cell phones, handheld games, magazines, etc.) are immediately placed in inventory upon purchasing them, while others must be manually moved into a Sim's inventory. The inventory feature allows Sims to carry items with them when they move, and is the only way for Sims to keep [[career rewards]] when moving. In ''The Sims 2'' and ''The Sims Stories'' a Sim's inventory does not have an object limit.
Inventory is a feature introduced in ''Nightlife'', and carried forward into later [[Expansion pack|expansion and stuff packs]]. Some items (such as cell phones, handheld games, magazines, etc.) are immediately placed in inventory upon purchasing them, while others must be manually moved into a Sim's inventory. The inventory feature allows Sims to carry items with them when they move, and is the only way for Sims to keep [[career rewards]] when moving. In ''The Sims 2'' and ''The Sims Stories'' a Sim's inventory does not have an object limit.
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When objects are in Sim's inventory, they are effectively "in limbo"; they will not depreciate (or appreciate) in value, and food placed in inventory will not spoil.
When objects are in Sim's inventory, they are effectively "in limbo"; they will not depreciate (or appreciate) in value, and food placed in inventory will not spoil.


Prior to ''[[Seasons]]'', multiple copies of items appeared individually. Seasons introduced grouping, which grouped identical objects regardless of their color scheme. Bringing up the item tooltip allows the player to select a specific object in the group. Players should note that it also groups all serving platters together, regardless of what's on them, and does the same for individual plates. Likewise, when dealing with ([[Gardening#The Sims 2: Seasons|garden crops]]) from ''Seasons'', it does not take quality into account.
Prior to ''[[The Sims 2: Seasons|Seasons]]'', multiple copies of items appeared individually. Seasons introduced grouping, which grouped identical objects regardless of their color scheme. Bringing up the item tooltip allows the player to select a specific object in the group. Players should note that it also groups all serving platters together, regardless of what's on them, and does the same for individual plates. Likewise, when dealing with ([[Gardening#The Sims 2: Seasons|garden crops]]) from ''Seasons'', it does not take quality into account.


===Placing Objects===
===Placing Objects===
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Objects cannot be added to or removed from a Sim's inventory when Buy and Build modes are unavailable, though the player will be able to view the selected Sim's inventory. This normally occurs on [[community lot]]s and in [[hotel]]s {{vgversion|TS2:BV}}, but also occurs when a [[burglar]] appears or a [[fire]] occurs. However, when a [[young adult]] Sim visits the college's [[secret society]], his or her inventory can be accessed, and objects can be taken from or added to the secret society lot. When members of the lot owner's household visit an owned community lot{{vgversion|TS2:OFB}}, their inventories can be accessed. However, they cannot place community-lot-only objects in inventory.
Objects cannot be added to or removed from a Sim's inventory when Buy and Build modes are unavailable, though the player will be able to view the selected Sim's inventory. This normally occurs on [[community lot]]s and in [[hotel]]s {{vgversion|TS2:BV}}, but also occurs when a [[burglar]] appears or a [[fire]] occurs. However, when a [[young adult]] Sim visits the college's [[secret society]], his or her inventory can be accessed, and objects can be taken from or added to the secret society lot. When members of the lot owner's household visit an owned community lot{{vgversion|TS2:OFB}}, their inventories can be accessed. However, they cannot place community-lot-only objects in inventory.


===Inventory and [[Business|Businesses]]===
===Inventory and Businesses===
{{Vgversion2|The Sims 2: Open for Business}}
{{Vgversion2|The Sims 2: Open for Business}}


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== The Sims 3 ==
== The Sims 3 ==
[[File:TS3_Inventory.png|230px|right|thumb]]
[[File:TS3 Inventory.png|230px|right|thumb]]
In ''[[The Sims 3]]'', a Sim's personal inventory is where books and [[collecting|collectibles]] are stored. It is more limited than in ''The Sims 2'': it can only contain objects that a person could realistically carry. Certain objects such as guitars and laptops, when placed in a Sim's inventory, allow that Sim to use them wherever they are.
In ''[[The Sims 3]]'', a Sim's personal inventory is where books and [[collecting|collectibles]] are stored. It is more limited than in ''The Sims 2'': it can only contain objects that a person could realistically carry. Certain objects such as guitars and laptops, when placed in a Sim's inventory, allow that Sim to use them wherever they are.


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=== Family inventory ===
=== Family inventory ===
[[File:Family_Inventory.png|230px|right|thumb]]
[[File:Family Inventory.png|230px|right|thumb]]
Each household has a family inventory, which can be accessed in [[buy mode]] by clicking the cardboard box icon. When moving house, if the player decides to 'pack furniture' from their previous dwelling, the furniture is placed in the family inventory. Unlike the individual Sims' inventories, it can store practically any object in the game.
Each household has a family inventory, which can be accessed in [[buy mode]] by clicking the cardboard box icon. When moving house, if the player decides to 'pack furniture' from their previous dwelling, the furniture is placed in the family inventory. Unlike the individual Sims' inventories, it can store practically any object in the game.