Investment: Difference between revisions

No change in size ,  11 years ago
no edit summary
imported>Nikel23
mNo edit summary
No edit summary
Line 10:
Money has to be collected from their respective locations, hence traveling will be needed. Locations like V.I.P. Lounges, Dive Bars, and other Late Night estates do not need to be open in the morning in order to collect the money, as the sim only has to stand on the lot for a few in-game minutes.
 
A sim can own an establishment where careers are available, yet it will have no effect on promotions/demotions. (E.G. Sims who own a certain establishment and is constantly missing work can still be fired.). Bosses will still be selected randomly based on the current workers (A sim cannot have a housemate as a boss, but can have a relative from a different household.), but by owning an establishment, the sim has the power to fire anyone at anyrimeanytime and can rename the building. Firing workers, however, is at the expense of the relationship between the owner and that employee, and can lead to a very low relationship. They cannot fire the owner (which would be themselves), or the last employee of a business.
 
The real estate system, introduced in [[The Sims 3/Patch 12|Patch 12]], allows Sims to use the computer or the phone to purchase community lots. The player can then upgrade it and with the upgrades receive more profits. The class of upgrades are symbolized by three stars being the maximum, and one star being the lowest. A certain Net Worth or Total Cost of creating a community lot can affect its upgrading level (E.G. Galleries need at least 200,000 to have a three-star upgrade), while some lots have specific requirements (E.G. Graveyards need two mauseloums to be upgraded to a level higher than one).
Anonymous user