Karma power: Difference between revisions

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Adding Karma Powers from the 3DS version with their in-game descriptions and costs and adding some more information about costs for other versions.
imported>Chikkane
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imported>Xxgreenbunnyxx
(Adding Karma Powers from the 3DS version with their in-game descriptions and costs and adding some more information about costs for other versions.)
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==Nintendo DS==
In this version Karma Powers can be unlocked through going to specific locations after obtaining enough lifetime happiness. There is no cost to using them in this version but they can only be used once per day with the exception of Wormhole and Winter Wonderland.
 
===Good Karma===
 
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* Epic Fail - Any Sims' worst nightmare! Curse any Sim with clumsy fingers and watch chaos ensue! It might be best to cast it in their house not yours. Make Sims fight, have gas, get demoted or fired, break things, cause fires and more.
 
==Nintendo 3DS==
In this version karma powers can be used from the karma power menu from the bottom screen but cost play coins rather than karma points.
===Good Karma===
*Mr. Fix it - Instantly repair a broken object. Just the thing for Sims who prefer to leave the handiwork to others! Cost - 1 Play Coin.
*Inspire - Activate this power to gain a point in one of your skills - though you never know what skill inspire will strike! Cost - 2 Play Coins.
*Energize - Is your Sim feeling down in the dumps? Use Energize to maximize their needs and improve their mood! Cost - 2 Play Coins.
*Calming Winds - Breathe in. Breathe out. Feel these mood boosting winds. and watch them put the fires out. Cost - 3 Play Coins
*Holy Simoleons - There is a legend that a rich pilot likes to drop bags of money from his plane. Activate this power to send him on a flight! Cost - 5 Play Coins.
===Bad Karma===
*Shock - This power creates an immediate and socially awkward release of the bladder. Cost - 1 Play Coin.
*Nauseate - Use to immediately and repeatedly discharge the contents of a Sim's stomach. Cost - 1 Play Coin.
*Singe - Give an Sim that just-electrified feeling. Be careful - too much electricity leads to bad things for Sims! Cost - 1 Play Coin.
*Foul Winds - Foul Wind are blowing in. They bring trash and stench, to beware the awful smell! Cost - 3 Play Coins.
*Shake it Up - This power really shakes things up! Caution: can cause busted pipes, broken appliances, and fire. Cost - 4 Play Coins
==Wii==
[[The Sims 3 (Wii)|The Sims 3]] for the Wii also features karma powers. Although some of the karma powers are different in this version, they can still have a similar impact on a Sim's life. In this version karma powers cost lifetime happiness points to use rather than karma points.
 
===Good Karma===