Karma power: Difference between revisions

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imported>Lost Labyrinth
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imported>Lost Labyrinth
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'''Karma powers''' are present in all versions of [[The Sims 3 (console)|The Sims 3]] for consoles. The player must earn karma points in order to use the karma powers. Every day at midnight, the player may be rewarded with karma points or a Bad karma power may be used at midnight if the player has overused or misused karma powers.
 
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* Epic Fail – Any Sims’ worst nightmare; curse any Sim with clumsy fingers and watch chaos ensue. It might be best to cast it in their house and not yours. Make Sims fight, have gas, get demoted or fired, break things, cause fires, and more.
* Fire Storm – Drop fireballs onto a location to cause destruction and mayhem.
* Poltergeist – Make ghosts appear to haunt Sims.<ref>[[http://www.simprograms.com/ign-breaks-down-the-karma-powers-for-the-sims-3-on-consoles-pics-videos/ SimPrograms - IGN breaks down the karma powers for The Sims 3 on consoles]</ref>
 
==Nintendo DS==
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==Wii==
[[The Sims 3 (Wii)|The Sims 3]] for the Nintendo Wii]] also features karma powers. Although some of the karma powers are different in this version, they can still have a similar impact on a Sim's life.
 
===Good Karma===
 
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* Cosmic Curse - Cast instant doom upon any Sim. Depletes all of the target Sims' needs.
* Epic Fail - For a low price, unleash any random Karma power on any unfortunate Sim. You might not get to choose the misfortune that befalls them but it will feel almost as good as you had.
 
==References==
{{Reflist}}
[[Category:Game mechanics]]