Kingdom: Difference between revisions

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{{era|TSM}}{{Infobox world
{{NeighborhoodInfobox
|name= Kingdom
|image=[[File:tsm-kingdom.jpg|230px250px]]
|caption='''This is your kingdom, the seat of a burgeoning empire destined for greatness... or not. It's all up to you! You control the course of your kingdom's rise to greatness... or fall from grace. You are the author of your kingdom's tale, be it an epic tale, a tearful tragedy, or lively comedy. Anything is possible!'''
|gamesgame= The Sims: Medieval}}
}}
[[File:Kingdombanner.png|thumbleft|25px]]'''The Kingdom''' is the world of ''[[The Sims Medieval]]'', the territory ruled by the monarch and the main focus of the game that the player has to expand and improve from a hoping kingdom to a great empire. Unlike other worlds in ''[[The Sims 3]]'', it does not start with a premade name, and the player gets to name it the name they like.
 
'''The Kingdom''' is the world of [[The Sims Medieval]]. At the start of the game, the player chooses a Kingdom Ambition, which is the overall goal for the kingdom to achieve. Some Kingdom Ambitions include, Largest Kingdom, Most Happiness, Largest Military Might, but all kingdoms begin with the same starting ambition, New Beginnings, and unlock new ambitions after completing each one. Players can advance their Kingdom by completing quests that contribute to the Kingdom Ambition.
 
== Buildings ==
To expand the kingdom, the player can either construct new buildings or conquer other kingdoms and territories.
Once you begin the game, the Kingdom includes the castle, some docks, the village shoppe, the town square and the judgement zone. There is also a forest at the side of the kingdom and a graveyard.
 
As the game goes on, the player has the option to build more buildings to improve his kingdom, and some buildings get built automatically in certain points of the game, such as the Reception Hall, the Training Yard and the City Walls.
 
=== New Buildings ===
There are new buildings that can be added by the use of Resource Points, each building raises certain aspects of the kingdom, Well Being, Culture, Security and Knowledge. Some buildings are required for certain quests to show up. Overall, each building has a [[Hero Sim]] assigned to it. The buildings that can be built are:
[[File:Monastery_TSM.jpg|thumb|A Peteran Monastery, one of the buildings that can be added to the kingdom.]]
*The Barracks
*The Tavern
*The Monastery
*The Cathedral
*The Clinic
*The Wizard's Tower
*The Market
*The Kingball Court
*The Smithy
*The Spy Quarters
*The Mill
*A Lighthouse
*The Watcher Pavilion
 
== Expanding the Kingdom ==
The player can expand the kingdom by allying with and annexing other neighbouring kingdoms. The player starts allied with the annexed kingdoms of [[Tredony]] and [[Crafthole]]. How many kingdoms the player annexes changes his title, for example, annexing another kingdom apart from Tredony and Crafthole changes the title from ''Lord/Lady'' to ''King/Queen''. Annexing 3 other kingdoms gives the [[Monarch]] the title of ''Emperor/Empress''.
 
== Gallery ==
<gallery>
Kingdom_Mode_TSM.png|Kingdom Mode once you first start the game.
File:Kingdombanner.png|The banner of the kingdom.
Kingdom_on_the_map_TSM.png|The Kingdom on the map, next to Tredony and Crafthole.
</gallery>
 
{{tsm-stub}}
[[ru:Королевство]]
[[Category:The Sims Medieval]]
[[Category:Territories]]
[[Category:Kingdom]]
[[Category:Stubs]]
[[Category:The Sims Medieval]]
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