Kingdom: Difference between revisions

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|game1= The Sims Medieval
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[[File:Kingdombanner.png|thumbleft||25px]]'''The Kingdom''' is the world of ''[[The Sims Medieval]]'', the territory ruled by the monatch and the main focus of the game that the player has to expand and improve from a hoping kingdom to a great empire. Unlike other worlds in ''[[The Sims 3]]'', it does not start with a premade name, and the player gets to name it the name they like.
 
At the start of the game, the player chooses a Kingdom Ambition, which is the overall goal for the kingdom to achieve. Some Kingdom Ambitions include, Largest Kingdom, Most Happiness, Largest Military Might, but all kingdoms begin with the same starting ambition, New Beginnings, and unlock new ambitions after completing each one. Players can advance their Kingdom by completing quests that contribute to the Kingdom Ambition.
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As the game goes on, the player has the option to build more buildings to improve his kingdom, and some buildings get built automatically in certain points of the game, such as the Reception Hall, the Training Yard and the City Walls.
 
=== New Buildings ===
There are new buildings that can be added by the use of Resource Points, each building raises certain aspects of the kingdom, Well Being, Culture, Security and Knowledge. Some buildings are required for certain quests to show up. Overall, each building has a [[hero sim]] assigned to it. The buildings that can be built are:
*The Barracks
*The Tavern
*The Monastery
*The Cathedral
*The Clinic
*The Wizard's Tower
*The Market
*The Kingball Court
*The Smithy
*The Spy Quarters
*The Mill
*A Lighthouse
*The Watcher Pavilion
 
== Expanding the Kingdom ==
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