Legacy challenge: Difference between revisions

m
The names of the different types are portmanteaus based on the word 'legacy,' not misspellings
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m (The names of the different types are portmanteaus based on the word 'legacy,' not misspellings)
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* '''Adoptacy''': Sims cannot be born to the family, only adopted.
* '''Alphabet Legacy''': Naming the children in alphabetical order for 26 generations. The first generation names start with an 'A' like Alice, the second generation names with a 'B' like Bob, the third generation names with a 'C' like Charlie, and so on until the 26<sup>th</sup> generation names start with a 'Z'.
* '''CleanlyCleanacy''': Making it so the founder and every heir have 10 personality points in the neatness category/have the neat [[Trait (The Sims 3)|trait]].
* '''Dominant/Recessive Genes''': Starting with a Sim who has totally dominant genes like a Sim with black hair and brown eyes, and seeing how long it takes for a totally recessive baby to be born like a Sim with red hair and gray eyes.
* '''FatalityFatacy''': The founder, all heirs, and all spouses, must be fat.
* '''Genacy''': The number of children born each generation reflects which generation the family is in. The first generation would only have 1 child, the second generation would have 2 children, the third generation would have 3 children, etc.
* '''Immortal''': Keeping the founder alive while his/her family goes on for 10 generations, using the Life Fruit, Death Flowers and Ambrosia. Aging must be turned on.
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* '''Prettacy''': Starting with a very ugly Sim, then trying to make the prettiest Sim possible in 10 generations.
* '''Rainbow Legacy''': Making each generation represent a different color. The color and order is up to the player, so generation one could be pink, generation two could be red, and so on. The color of the generation can be reflected in the Sims' clothes, hair color, house, etc.
* '''Random Legacy''': Roll dice or use the Random Legacy Challenge App to randomly determine various game playgameplay elements of each generation of the legacy. Examples of gameplay elements are which job the heir gets, how many kids they have, and whether or not they can get married, among others.
* '''RiskyRiskacy''': Having the founder and heirs marry the first adult Sim of the opposite gender (playable, townie, or NP CNPC) that walks onto the lot.
* '''Supernatural Legacy:''' Each supernatural species must be present at least once in the family tree. For example, the founder could be human, but marries a witch, the second generation marries a werewolf, the third generation a vampire, etc.
* '''Uglacy''': Trying to create the ugliest Sim possible in 10 generations.